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Jetpackman199

61
Posts
2
Topics
A member registered Nov 01, 2022

Recent community posts

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This is a lot of fun! I do think that it's too easy to abuse the pause menu.

This is the CITIZEN KANE of the "using from frozen corpses to climb a mountain in a physics puzzle-platformer" subgenre. Deaths - 64.

Ah sweet, an NSR text adventure! This was a lot of fun.

This is great! You seem to get stuck in a limbo state if you die and gain health at the same time though.

This is so much fun! I know it's an old game, but a multiplayer version would be incredible, though I don't know quite how that would work.

Yes, this seems like a true story.

I thought this was merely a happyfiction, but this story is true could happen to you!

I normally dislike JRPGs, but I played this to the end. Adorable!

No

High score: 22

This is so cute! Definitely have to try stairdown.

AGHASGAFHGHAGHGAGAAHAGGAAAAAAAAAGGHAAGHAHAG


At least the menu music was great though. Is there any place i can stream it?

So cute!

I want to post a comment, but I still can't figure out how to type.

emily is away community · Created a new topic Minor Glitch

This is really beautiful, I loved every second of it.

But also, the game thought my mouse cursor was to the right of where it actually was. It's a mostly keyboard-based game so its not a big deal, but i thought i should let you know.

This is really awkward. Good job.

People need to eat.

This is good.

Crashes upon opening, I'm on windows. Unless this is some sort of rejection to our nagging for free art.

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I wish cats were real.


Obtuse Hint - Gold behind mans face.

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Context - I have not played Flea! 1

Good Stuff:

- The level design. Every room is a challenging but fair action-puzzle. Really, really good. 

-  The presentation. The art, the music, and the characters are all full of charm. 


Meh Stuff:

- The lives. I'm a bit split on this - they do a good job of keeping tension. However, the forcing players to redo levels, levels they already understand and thus can beat fairly easily, might not be the best disincentive for bad play. Also, by giving potions to skillful players, you make the game help players who are already good at the game, while hurting players who are less skilled.

-  Minor thing, but consider making the player dash regardless of whether they are moving in a direction. It rarely comes up, but when it does it makes the dash feel inconsistent.


Overall, this game is really, really good. I will definitely be checking out Flea! 1.

I don't normally listen to chiptune, but this is stimulates my earhole in a pleasing way.

This is uknowable and fucked up and amazing. I might publish my notes for this when I'm finished. I love how mysterious it is.

I can relate.

This is touching, and the mechanics help the story so much.

I hope this is still in development. This looks great, and its a story that needs to be told

I love this so much. 

I love this. It's interesting how its possible to set your own goals in the dreamscape - although the game description does provide a goal.

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I love the animations! Reminds me of early rotoscoping, its so fluid. I do wish the hitboxes were more lenient - at some points I thought I would have a cool moment of barely making it out alive, only to die. Although I guess its just a jam game.

This is probably one of the best games - or indeed, stories - of the 21st century.

I'm too dense to understand symbolic art most of the time(I usually list elements to help, but this is too surreal for that). I love the style of it though, how you found consistency in inconsistency. I'll def check out your other games.

This was amazing! I loved the art, the character design, and the bosses. Seemed a bit on the easy side, tho it is a jam game so you can't necessarily perfect everything!

Oh my gosh this is amazing! I love how you balance the cute with the funny with the dark. You handled the metroidvania elements perfectly!

I love that you talk that while you talk about considering each step, the footsteps make each step feel meaningful to the player. I also like how walking in older footsteps doesn't trigger new dialogue - reminds me of trying to walk in my old footsteps, so to not disturb the snow.

I barely remember what I meant by that(I had gotten like no sleep), but I think it was the coworkers dialogue. Although, of course I don't know how many of those stories were real. Also, great game!

I love this. Every element is important to the whole. I especially love the bottle model, which implies it could be a droste image, and the looping architecture.

Aw this is so cute and hilarious! I love it.

Cool. I love the excuse plot, and it ramps up in difficulty nicely. The pallettes were a nice touch.

Everything about this is great. The Robotron-esque gameplay, the art, the sound design, everything overflows. I do wish lives were more common and the game was more difficult - part of robotrons strengths was being forced to pick up friends for health.

This is really great. Lots of polish, especially in the tutorial, and the plot is great. Does a good job of translating a Robotron-esque arcade game to Pico-8