Well found a way to break the game. By all means technically the most efficient way to play right now as of demo after getting to a certain point, apparently buffers stack, and hard. By end game (when you continue past day 15), you should be hiring a ton of miners, buffers and collectors. Game breaks though at this stage where lagging effects occurs and after a certain point, whether it is due to the sheer army of miners or the ore mined the game lags and will break if this continues much further.
Honestly would suggest adding an item that allows ya to coral the sheer swarm of miners here. As they otherwise split off, thus requiring a narrow tunnel else they start mining way closer to the surface and waste perfectly good money and labor.
If devs do want to look at improving performance, guess you can try to mimic the amount of units I had for this to see how it can be improved.
Jester13527
Creator of
Recent community posts
That's a few bugs unfortunately.... I think I forgot to set some of the buttons, also yes, the game is intended to crash, specifically after you "confront" grandpa, the game is pretty buggy, there is also... some, secrets, but they may not be working right, also I am a little upset at the animations that I designed, I could have coded it better to be far more consistent, but also am glad that the text rate was perfect, (hopefully not too slow, but slow enough to be realistic.) of course, my only regret was that I spent too much time on the sprites, and up scaled the game way too much, and the resolution is sort of terrible, but atleast playable lol, I think I forgot to do the effects for the canvas... I will make a version that is a bit more complete and will do this game justice, but I had to release something before it was for sure too late...

