The gameplay is taken from a Pokemon gambling minigame with a very similar name, so once it gets higher a lot of it is very luck based. I'm not sure if there's a way to make the higher levels 100% logic based, but, as an endless little puzzle game distraction, I like it that way haha.
JessicUgh
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Thanks! This game is, at times, entirely luck based, especially at the higher levels. The way you should, in my opinion, start to approach it is by adding up the lines. If a row's total points & volts add up to 5, then there's no reason to flip any of the cards, since none of them can possibly have a number higher than 1. From there, you can take more educated guesses on where the high point cards are. And then if a line has, for example, 6 points & 1 volt and you flip over a 3 card, the rest of that line is guaranteed to be 1s and volts, so they can be marked off too. If you use the memos to mark the cards you don't need and just take good guesses from there, it should start to get easier!

