Great job for a week's work!
jesseunderdog
Recent community posts
Fun idea, great vibe.
If you really want feedback:
1. Looks: I really like the looks without textures, goes well with this type of game. However more variety in materials could help differentiate things a lot. Also, the way it is, the monster you have in there feels weirdly over-textured and doesn't fit in at all.
2. Environment: City is big enough but pretty much all the same. Create some nice hidden alleys, residential areas, playgrounds. Have fun with the design so that it's fun for people to roam around.
3. Design: There needs to be a continue option when you pause the game.
Some progress would be appreciated (new weapons after a while that offer new mechanics-- e.g. hand sanitizer shooting strings of gel on the ground that slows enemies down, traps of huge wipes to lurk monsters in that instakills them,...).
Bigger variety in monsters would be great.
Every single thing you shoot should do something fun--crazy animation, opens secret door, funny soundbite. It almost feels like this should be the core of the game: To start because you want to shoot monsters but you end up exploring the city and shooting everything with a toilet paper gun just to see what funny thing will happen. Even better if you get a string of small progressive quests to find and shoot specific challenging things. That could lead you to some final monster hive you can kill in a bossfight and win the game.
4. Bugs and weird mechanics: Monsters don't do any damage and have no collision. Walking in a diagonal direction (W+A) is faster than walking in straight direction (W). Instructions say 'Wash your hands' but you can't do it in a game (probably a misplaced joke?). Collision models and their objects do not match (from the most obvious ones: you can shoot through a highway pillar, a traffic light pole, etc.).