I've played 15 games now and find scoring to be around 6-8 for both the my conquests and perils. Does this sound about right from everyone's playtesting/games? seem's I'm hitting draws 7-7 quite often. really enjoying how cards interact and 'luck' of draw. mechanics v cool in this. looking forward to expansions as I can see this having a lot of potential with expansions.
JerryBob1
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this helps thanks so much . So if I understand it correctly:
- Top floor: 2/2, i.e. 2 x pools of 2 resolve - spend 4 get 4 back split 2/2 ie cost free to place with free steel thrown in
- Middle floor: 2/1, i.e. 1 x pool of 2 resolve and 1 x pool of 1 resolve - spend 4 resolve get 3 back split 1 pool 2 1 pool 1 ie effectively cost 1 resolve with a steel thrown in
- Ground floor: 1/1, i.e. 2 x pools of 1 resolve - spend 4 get 2 back split 2x 1 pool ie costs 2 resolve with a steel thrown in
When placing shady accomplice in fort conquest side up what is benefit of using it on middle or top floor by swapping with another card? Unless there are scoring synergies I haven’t discovered yet from doing so. I can seeing the benefit of this card on the ground floor. Also when swapping with cards do you keep the cards peril side up or down as they were before swap? I assume yes .. thx
I still don’t understand if I’m honest. . my understanding is it’s a ‘free’ steel of sorts or a reset of resolve ie extra resolve?. Is this correct: i) on ground floor would I take my hero card still at 4 and one beside still at 4 and manipulate so that both should the 4x1 resolve? ii) on middle floor I would take one hero (still at 4) and give it 2 resolve & 2 resolve and one beside it (still at 4) 4x1 resolve? iii) on top floor I would give heroes side by side both 2 and 2 resolve? Is this a resolve reset ie if heroes use up most resolve do I get this back? Apologies if it’s obvious but just don’t follow if it’s rest of resolve at those 1/1 2/1 2/2 numbers which would be very powerful.
When removing cards from fort through banish or destroy abilities do you always replace them and fill fort in a future encounter phase until fort is 9? Only ask as on last page rules it mentions if card removed from fort through destroy on lower floor it’s filled so I’m curious about same floor and generally how to action when cards removed from fort. Thx (new to game playing for first time)