I have never heard of Copper Cube 6, but I'll be downloading and trying it now to see if it can save me from learning Unity haha
EDIT: WAIT THERE'S NO PROGRAMMING? I was being sarcastic before but this might actually be awesome lol
Just wanted to say I absolutely love the style of this game, super inspired by it for my own personal projects. I especially love the background being a flat png to just a skybox, something about it is creepy in a unique way but I can't put my finger on it. Maybe it's a feeling of being trapped?
Also, did you use an engine or make your own for this? just wondering.
I may have commented already in the past about this, but I was wondering how you achieved this aesthetic? I'm sure the answer isn't so simple and clean cut but I'd love to be able to make something similar in blender. Is it just as simple as toon shading and thick-ish outlines or is there more nuance?
Dude...This demo was a trip. The story telling and world building right from the start is just insane, I was hooked. I will say in my personal opinion it was a bit difficult to take the game's story seriously at times because of how much certain themes were repeated over and over again, but I understand that's an artistic decsion. Speaking of that the UI and atmosphere of the environments and modelling is surprisignly good, even if extremely simple it fits really well. Overall I enjoyed the experience and look forward to this game's full release!