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Jergling

21
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7
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27
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A member registered Jan 24, 2019 · View creator page →

Creator of

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Thank you! It's cool that you've found our game from outside the original jam (I assume). We're working to build this one out into a more polished experience now that the crunch of the jam is off. 

Some critique and suggestions:

This game is all about aiming far away, but presents no options to know what you're aiming at (or through) outside of the map screen, so you end up playing on the tiny map instead of in the game space. Some hint arrows (Planet 100 km in this direction!) at the edge of the screen would be a huge improvement, as would a dynamic camera.

The asteroids are major killjoys. They are random and generally end your game outright because you have so little acceleration without a planet. Hitting one engages "slow, boring death mode" as punishment for something unforeseeable and unavoidable. I'd also recommend you give the player "sail" steering that has increased authority at speed. The constant-thrust controls mean that steering is effectively useless during a fling. 

You like learning how indie games are made, you sicko?

Good. Thank you for stopping by. Don't forget to check out the rest of Chicaghoul 2025.

2 much game. I played all the way through. 

Awesome vibes, and I can feel the skeleton is here for a much larger and more complex game with all the physics interactions. The writing was strong, had a great sense of era, and said exactly enough. I was not able to get more than 8 diaries, maybe I missed something early, before the eyeball-filled castle.

Nice feel, but pressing "Q" when near furniture hardlocks the game. Something dropped a key, but everything I try it on just causes the game to freeze.

I can't seem to interact with anything in the room with the crumbled throne and the big door. Am I just missing something? 

This would really benefit from walls, RNG on enemy spawns, and a slightly zoomed-out camera (or slower enemies!). Solid foundation, though.

"OH BABY" -Wario Wario, from Wario

Oh, I figured it out. I used "Extract here" and there's no folder inside the zip, so it scattered the contents to the wind based inside my Downloads. Sorry for the jumpscare.

The first Metroidvanian I've ever finished. 5:37.37

Thank you for playing all the way through! We're really proud of our look here. 
I know exactly what you mean about the turning! It's because of the unbounded math on the way turning works, it has to finish slerping to the target before you can turn again. Was a wishlist item, we'll get it in the 1.1 release!

Entering the first rune just resets the game, and there is no way to enter the angle rune, even on the rare occasion where I'm able to press down and left on the same frame to get an angled input. Is there something I'm missing? 

I can't parse the riddle in the second room at all. Really impressed by the randomized puzzle in the first room, though. 

I found a greeblin!

Allegedly.

(1 edit)

Took me till almost the end of my first round to realize you can hold E on the wine! Much more reasonable balance between stations after that. Is there a way to "trash" food if I made one that isn't on the request board? Great mini version of Diner Dash!

FYI your "Windows download" appears to just be your unity project files and not the exported game. There's no executable. Web built works fine.
Sorry for to make this such a blunt post, figured you'd want to know immediately.

This game contains all of my favorite fanfiction.net tropes.

Great aesthetics, very cool floating-fixed camera. No idea what I'm supposed to be doing!
FYI Windows Defender detects the exe as a "High Risk" virus. Never gotten this before for a Unity game - are you using the security patch they just issued? 

Great style!