Thanks for the feedback! Some of the stuff you've mentioned was more intentional as we wanted to make the game pretty difficult, but I can understand how some of the timing can be frustrating or feel too difficult. Again, thank you for the detailed feedback!
Jeremy Barruso
Creator of
Recent community posts
This game is very beautiful: that was the first thing that really grabbed me! I think the idea itself is very interesting, but there being no tutorial in the game made it difficult to understand until I realized there was a controls section in the description. Additionally, I experienced a strange camera jitter effect that made the game really nauseating to play. I'm not sure if that's a part of the game or just a thing on my end. Still, very cool game and it was fun to play!
This is a really fun game! I like the round-based format and the use of the Aqua theme is really clever! My main suggestion would be for more enemies/more enemy variation as the game becomes less intriguing the more you play it due to the two enemy types being so similar. Additionally, the rocket jump mechanic is a little fidgety and feels like it does not work properly sometimes. Good job!
Great game! Sometimes it's a little hard to deal if you are on the beat or not; I get that the sun and the speed bar show the pace of the beat by how they bounce, but I think there should be an indicator close or around the player since you don't want to look away from the player during the game. Great job!
This game is incredible!!! It's wild how you made this in 7 days! The music and sounds are fantastic, the mechanics are simple yet fun, the theme is very on point, and it's way too fun! I love how every new upgrade also introduces a new enemy. I really don't have any feedback. Amazing job!! If you were to update this in the future with new upgrades, I would definitely play it more!
This game is really cool! I really like the art and sound and it nails the theme! I think in terms of the gameplay and mechanics, it's a little lacking. It would be really interesting if the people you're saving could spawn in different locations. Additionally, you could lean more into level design and it could be a level based game where slowly more mechanics are introduced. Great job!