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Jemmenich

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A member registered Apr 01, 2025 · View creator page →

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Recent community posts

Thats true, once I found that pitch mechanic in godot I used it for a lot of sounds. Yes, the sound design is a whole new world of its own, it's actually one of the last things i've dealt with and lost myself in. as you rightly pointed out, there will be a lot of changes there.

Yeah my balancing is constantly swinging between too hard and too easy I'm just trying to get a feel for where the sweet spot is, and I think I've playtested my game way too many times myself which has made it even harder, so it's even cooler to hear your words of support. It really helps me a lot!

As for the powerup mechanic, I'm thinking about redesigning it anyway for the very reason you mentioned because it can go from too hard to too easy very quickly.

Thank you for your feedback! 

Hey, thank you for testing, the upgrades should be dragged to the individual weapons, if you tried to drag the upgrades to an empty inventory slot then that shouldn't work either :D
If you dragged the upgrades to a weapon and that didn't work, then there is indeed a bug, let me know how you tried it.

Astro-Strike community · Created a new topic Hello

Hey guys, I realeased my first version of my game Astro Strike. It is still in a very early stage. I decided to upload it to collect feedback from you, if you have any or find bugs, you can communicate them in the main menu under Bug/Feedback. I'm very curious how this game will develop.

And remember the game is still in a very early stage of development