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jellyt

6
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1
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A member registered 10 days ago

Creator of

Recent community posts

(1 edit)

Not sure why but the game was very laggy when I played, it was going at 1 fps basically - cause of that i unfortunately didn't get through the game

Unsure about how the game is spin to win, but is it cause maple seed spin as they fall through the sky? I think this is just down to my lack of knowledge about maple seed okay yeah i researched, didn't know maple seed helicoptered through the air

The premise is calming and relaxing and for a first attempt at making a game, it's great! Would love to see more stuff coming from you in the future.

Tried running the web version of the game 11 times, refreshing and using a different browser even but could not seem to get it to work at all

I'm stuck on a beige screen, I can pause the game but that's about all I can do.

The game and the design of the game page looks really cool and would love to try - am i missing something?

Love the different angle on the take of "spin" to win, typically see people use spin as a game mechanic specifically, myself included.

The web mechanic is a bit wonky and I had no idea what I was supposed to do when I first started the game, wasn't immediately intuitive that I had to kill the insects with my web but once I got the hang of it, I was hunting each waves down whilst grappling everywhere, it became quite fun. I really enjoyed traversing using the web grapple!

Nice art style, appreciate the audio design that pairs well with the theme of the game.

Also as a fellow jammer sharing the same inspiration from Beyblade, I like the concept a lot.
There were some user experience that could be smoother like the unskippable/fast-forwardable intro as well as the interplanetary traversal and I also got soft-locked with the balloon clown too as another commenter mentioned as they proceeded to corner and yeet me off the game screen haha

But otherwise the flavor of the game is serious and good and can see the thought and effort put behind this game 馃憤

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Not exactly my game only because I don't usually play strategy game like this, but the premise is very unique and clever and it's a great fit for the theme set for the game jam! 

honestly astounded by the fact that 100 dev collaboratively worked on this in just a week; the music, sfx, pixel art, storyline, design, and lines are amazing dang, and the twist after dying in the game is neat too!