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Jeffreyliu321

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A member registered Sep 01, 2022 · View creator page →

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I really like the art and design of this game. Really reminded me of a game called scribblenauts. I like how you gain more abilities and powerups as the game progresses. The one aspect you can work on in your game would be the hitboxes of the player and the enemies. Sometimes my jump hitboxes won't land properly to hit an enemy. But overall, great game!

I really like the movements of this game. The running and jumping animation are very smooth. I really liked how the developers added their own sound effects in the game like when a player or enemy dies.  The variation of enemies in the game makes the gameplay more exciting. EX: jumping enemies, range enemies, etc. Cool game overall. I guess one part of the game that can be improved upon would be making the map design less confusing. There are times when I thought a platform exist, but it was really just part of the background. 

The graphics and UI of the game are very well made. This game showcased a lot of classic platformer games with extra mechanics like dashing, shooting, and switching weapons depending on the situation the player is in. I would say one thing you could fix would be the jumping of the game. While playing this game, I realized that you could jump infinitely.

The boss fight and the different weapons you can use are the highlights in this game. The different types of weapons showcase the different playstyles you can adapt in the game. I would say that other than the boss fights and the weapons, the regular enemies seem a bit dull and repetitive. It would be nice if the game included different mechanics on the lesser enemies. 

Nice remake of Slenderman with a twist. I liked how you add a shooting mechanic to slow down Slenderman.  The overall map design of the game could be improved upon. It took me awhile to find the key in the map. Maybe in the game you could have added more obstacles to make the gameplay more compelling?

Cool rpg game for sure. Reminds me a lot of the game Zelda with the bomb and sword mechanics. The levels in this game seems unreasonably hard. if you can somehow slow the enemies down coming towards you would make the game feel more fair and complete.   

The gameplay/aesthetics is reminiscent of how games in the PS2 era looked. 
All the tomb levels in the game are uniquely made that makes the game exciting. For example, the traps in the game such as the walls closing in on the player and enemies that try to hunt you down. Overall, great game. I did spot a bug while fighting off the other enemies. The arrows seem to be spammable and aren't facing the right direction. Other than that, great job!

Super sick game! Sick assets, sick mechanics, sick art. I liked how your game have multiple endings. This is the cherry on top of all the other things you incorporated like the sick menu pages,/UI, the boss/enemy mechanics, and the storyline of the game. There is not much I can find that I can critique about. However, I would say the gameplay of the game should be much longer. It felt a bit short other than the boss fight. I guess the multiple endings make up for that though. 

Well done making a horror game. I really like the overall aesthetic that the game gives off (eerie vibes). One thing you excelled at would be the storytelling and the overall art of the game. I would say, the one thing that bothers me the most would be the sensitivity of the camera movement. It could be very shaky at times.

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BEST GAME EVER, HANDS DOWN! This game is unique and fun. I liked the idea that you incorporated memes and Big Chungus in the game.  The sound effects the game has in Big Chungus is very fitting to the overall theme of the game which is comedy and silliness.  I noticed you also added waves and gun mechanics which reminds me a lot about cod zombies. Cool design, really. I think one thing you can improve on would be a better UI instead of using plain default UI for the game. 

Great work on the makings of this game. I like the idea of stealing paintings in a museum and trying to avoid getting caught. The room generation of the game is definitely pretty impressive and the last level, (among us) really adds the finishing touches that makes this game fun. I would say that the third level's idea is fun but the level design itself is lacking. 

Cool nav.mesh usage on week 4. Using AI pathfinding to detect where the player is. 
I really like the sound effects and music used for the game. Some bugs I noticed while playing the game would be that zombies could kill you through walls. It would be nice if you could implement some sort of health system in the game so that you don't get instantly kill right off spawn. But overall, great game!

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