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Jedi-Daddy-Ready

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A member registered Jun 02, 2024 · View creator page →

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There are two levels with small cheats: in one I was literally able to walk on air, and in the second the log was turned a little the wrong way, although I still managed to pass. The levels themselves are simple and clear, I like that. I also once made labyrinths with the task of getting from point A to point B - first I drew it on paper, and then transferred it to the game. The mechanics of the blocks become clear after the first mistake, but the bridges were a little annoying: due to the fact that they fall over time, and you need to control one block at a time, any unfortunate sneeze - and the button is not pressed, and the level is failed.

Nostalgia, upgrades and challenge — everything as it should be!

This simple but catchy game instantly brought me back to my childhood, reminding me of my favorite tanks on Dendy. Despite the current imbalance (enemies do not spare you for a second!), the controls feel pleasant — soft, responsive, without unnecessary jerkiness. The upgrade system pleased — laconic and reliable, like a Swiss watch. The battle with the boss-tower turned out to be tense — sometimes even too much, but this is a matter of balance. In general, the game already looks solid and confident, and with further refinement it will be even cooler. Good luck and inspiration to the author on the way to the final release! 👏



Very cool game. Lots of small details. Plays interestingly, the author is awesome.