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Jean Smithers

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A member registered Aug 01, 2023 · View creator page →

Recent community posts

Hear Hear!

We shall watch your career with great interest.

Indeed.

Same, I really like it over the original in large part due to just how simple it is.
It's very intuitive.

I love booming doom in Poom.

But you gotta be careful with how much doom you boom, because you might just doom Poom to boom.

Exquisite. 

Me when someone says Osteoclasis:

You can also sleep on the benches in houses by left clicking them.
But it'll drain your food and water, so have some ready for when you wake up.

Okay Cool!

First!

Salty enough to fill a shaker?

I could really use some salt right now.

(1 edit)

Will this demo have a timer like the last demo version?  It kinda made it stressful.  I prefer to take my time in games.

(Edit, I just saw someone else just asked the same thing LOL.)

I would think so, they've been included in all previous versions (Minus the Multis).

They're Tripods/fighting machines, Flying machines and Handling machines.  The Handlers are the construction machines.

Yo this is awesome!  I absolutely adore the simplistic approach to the whole game, my only really issue is that there are far too few Health pickups, so I die a fair bit.  Other than that, I wouldn't change too much besides maybe increasing the bullet speed of the gun.  There aren't any bugs that I can find, besides perhaps a slight jitter of the character upon entering a building.  Nothing game breaking.

My my, looks absolutely Delightful!  I can't wait to see how the finished product looks!

Oh wow, I didn't realize that it inspired Terraria too!  I thought it was just Moon guy.  That's super cool!

(TCOOS is my favorite LC story if it wasn't already obvious.)

My thoughts exactly.  I saw the title and immediately thought "iS tHAt lOvE-FReAkIng-cRaFT oN My Itch.io pAgE!??"  Gotta say, I'm excited to check it out now!

You mean the new one?
The same happens to me too.
I have no idea how to fix it.   Though I believe it is in part due to the hardware not being powerful enough, but I am not sure for certain.

No?

Not the one you download from here.

What if you just change up some of the already existing models?  Keep the same concept of a post apocalypse train, but just not Snowpiercer?

:Dismal_Percy:

Very cool!

Ah okay I see, thanks!

Good work!

Looks Sick!

Great Job!

They did get a steam page ready, but as Ac_crew has already stated, the game has been canned.

(1 edit)

I wouldn't think so, they seem to have ceased development entirely.

Oy, the discord link seems to have stopped working.
Guess we done for now.

Fun Game!

Oh boy, I sure hope I don't witness ancient cosmic horrors beyond human comprehension through this cool telescope I got!

My Good friend, the game is free.
There is no money to pay, I fail to see how to waste it.

I'd say that's close to the point, no?

Doing both, still taking over ten minutes, any tips or tricks?

Oh!
And another suggestion,
Shore batteries upgrades for towns, that way You don't have pirates chasing you into them and damaging you.
They could extend perhaps two tiles away, that'd be nice.

Simply Incredible little game here, simply incredible.
Nice and cozy, not too hard and quite satisfying to play.

I would love to see some updates, because this is already very fun as it is.

(As per the ending's request I have some Improvements and bug reports.)

_______________________________________

Bugs:

-Pirate ships appear on land and inside of the players ship at spawn.

-Sometimes clicking towns will teleport the player's ship onto land, however you can still leave.

-B-------ys Islands has a tile misplaced on the bottom of the last "E".

-Don't know if this is a bug but the towns only display three options when maxxed out, often times not allowing you to repair, I think it's supposed to show them in a wheel, but I could be wrong.

_________________________________________

Suggested improvements:

-Tree, Rock and other tiles for islands, this can make it so you can differentiate between islands at a glance, not just by towns ("Ah! A rock on the tip of the island, this must be Pora!" Etc Etc, just landmark tiles). 

-Kraken?  It would go about in deep waters as a submerged mass and be avoided by going into shallow, can spot you from only a tile or two away and can attack other ships too.

-Merchant ship; it(they if more) sail around the map and serve as mobile towns, providing repairs and possibly goods too.

Also, if anyone knows, what does the interaction of the tavern Guy giving you a Map do? I don't seem to notice anything happening.

Well, that's all I got for now!