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jdxl2013

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A member registered Sep 23, 2022 · View creator page →

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Outpatient is being coded on GMS2 (Gamemaker Studio 2). The coding language is its own language, GML or something like that. Its been forever since ive worked with Python but like most other coding languages, once you know the fundamentals, its easy to pick up another language if its similar. That and be sure to always reference the language's documentation and whatnot

yes there will be many secrets, theres one in the demo speaking of which :)

As far as what there will be, thats up for you to find out by then ;)

  1. At the moment, Costel (both him and Hell Costel) might be my favorite, that might change depending on how the rest of the development goes tho
  2. Maybe? Depends on your definition of what a "boss" is. This game will be mostly puzzle oriented but like the flute, there will be various other abilities to use. So challenges in relation to each ability would be a thing. So yea, there will be bosses by technicality lol

I got 940 points yay, cool game

thx :D

This game was honestly lovely: the art and music were great; seeing all of the character designs were great to see, all of them were cool; the mechanics were fun to work with, the puzzles were honestly creative and challenging to get through, yet fun to play with the physics for each object.

To the entire team, you guys did a great job on it overall :D
P.S. Im gonna definitely listen to that playlist later

(2 edits)

This was honestly pretty fun to play, the mechanics are fun with the use of the gun, almost reminds me of the portal gun, only it being more centered around changing object size lol.  Some of the levels were honestly hard to get through, but other than that, it was a good game nonetheless. Nice work :)

Thank you so much! Glad to hear you enjoyed it. :D