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JDN05

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A member registered Feb 20, 2023 · View creator page →

Creator of

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the puzzles were very creative and harder than they looked. if you had more time, a move counter and telling the player x moves is the most efficient would be cool. but i'm preeeetty sure i did everything in minimum moves. pretty sure.

I would like to have a word with whoever put five pixels at 2% opacity in what would otherwise be the most open and inviting of passageways in every counting map. Five stars. Bonus points for funny vampire voicelines. If I had to give a suggestion, you could slow down passive blood loss but have being burned in sunlight drain your blood significantly faster.

This one is really lovely! I really enjoyed being able to bounce the pufferfish into the bubble, which is a neat way to reward quick thinking and creativity. I did get really mad sometimes when the bubble got trapped under the board and immediately lost from bouncing between the bottom of the board and the ground -- if this rage-inducing mechanic is not intended, I would suggest letting the bubble pass through the board when going upwards to prevent getting trapped. Excellent polish and music as well!

if you're having trouble with the menu, click to the right of the buttons.

this was a fun challenge! i liked the drag to aim mechanic, and it was satisfying to hit the enemies. i think it would be more interesting if the player moved around, and you had to follow them around and keep protecting them. 

This was a very well executed idea, and I had a lot of fun! The enemies dying to each other was a smart way to maintain consistency with slither.io and also manage the difficulty of the game.