the puzzles were very creative and harder than they looked. if you had more time, a move counter and telling the player x moves is the most efficient would be cool. but i'm preeeetty sure i did everything in minimum moves. pretty sure.
JDN05
Creator of
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I would like to have a word with whoever put five pixels at 2% opacity in what would otherwise be the most open and inviting of passageways in every counting map. Five stars. Bonus points for funny vampire voicelines. If I had to give a suggestion, you could slow down passive blood loss but have being burned in sunlight drain your blood significantly faster.
This one is really lovely! I really enjoyed being able to bounce the pufferfish into the bubble, which is a neat way to reward quick thinking and creativity. I did get really mad sometimes when the bubble got trapped under the board and immediately lost from bouncing between the bottom of the board and the ground -- if this rage-inducing mechanic is not intended, I would suggest letting the bubble pass through the board when going upwards to prevent getting trapped. Excellent polish and music as well!
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this was a fun challenge! i liked the drag to aim mechanic, and it was satisfying to hit the enemies. i think it would be more interesting if the player moved around, and you had to follow them around and keep protecting them.


