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JDMCK

11
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1
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A member registered 65 days ago · View creator page →

Creator of

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This is beautiful. Like others are saying, I would have loved more of it, but I think your choice to focus more on polish than gameplay turned out well in this case!

I have no idea how you managed to pack so much into a game in so little time. Incredible!

Super cool concept, unfortunately, I think I was having a skill issue, as I wasn't able to get past the first few platforms. It looked really cool though!

This is awesome! Absolutely loved the concept of a ultra powerful baby mage. Had a great time playing this one!

Super fun! My heart rate was super high by the end, I couldn't get that stupid 1ball in... Great job!

Really solid foundation here for a strategy game! Maybe the player can also do something while the round is ongoing? Great work!

Great loop of checking the book and looking back to the wires. I always get stressed at bomb defusal games, so I didn't fare very well, but nice job!

I liked playing this one quite a bit! I think it is an interesting take on the Sokoban genre. Also, super cool that I get to play as the monsters instead of the hero!

Great idea to be prepping for a blastoff! I was a little confused as to what I should be doing at times, but great concept!

It was great having to manage resources with hamsters! I couldn't repair the ship no matter how long the hamster was there, but I may have misunderstood how that works. I love the concept though, very cool!

Thanks! Yeah, in hindsight it wasn't as related as I would have liked. I got side tracked while developing, otherwise I would have liked to include it as a more core mechanic.