Sure thing, I sent a message to your email
jdbrowndev
Recent community posts
Thank you for the link, I will take a look!
I did some testing of Legacy of Rust in gzdoom. It looks like most everything is working with a few cosmetic differences. There is a bug with the new Banshee enemy not dealing damage, but this has already been fixed in the latest dev build of gzdoom.
The current wiki page says that everything should work in an MBF21-compliant port except for the intermission screens and animated skies.
Do you think we would still need to wait for ID24 support to get these episodes smooshed into the tool?
Thanks JP for your many years of hard work on WadSmoosh. Your tool made playing and modding Doom so much more accessible for the community. I've been using WadSmoosh to build my game iwad since some of the very first versions of the tool.
It was a pleasure collaborating on the code for Sigil II this past year. Best wishes on your future projects and endeavors :-)
It looks like others may be having this issue, though I haven't been able to reproduce it. Try renaming your mp3 wad file to SIGIL_II.WAD and place it in source_wads, then rerun the tool.
Unlike the Buckethead file for Sigil 1, the Thorr mp3 wad contains all the level data for Sigil 2. I don't think you need to add any other Sigil 2 wads
The easiest way to download the fork is to click the green Code button and then Download ZIP. Or, you can clone the repository using git.
Once downloaded, you will need to install Python 3 to run the tool. There are many tutorials online to do this, more than I can type here. Find a tutorial for the linux distribution you are running.
You can then place your wads into the source_wads directory and run the wadsmoosh.py script using "python3 wadsmoosh.py"
Huh that is odd. The script will look for SIGIL_II_V1_0.wad and SIGIL_II_MP3_V1_0.wad (case insensitive) as they are named from Romero's website. It will copy them to a sigil_ii.wad if found, then continue the import with that name.
I tested this successfully on Linux and Windows. There must be some other difference between our setups. Or a bug. But I'm glad you got it working :-)
I think gzdoom will show this condensed menu if the normal red text menu exceeds the height of your screen and display settings. Maybe others in the chat here will know more.
I've had the same condensed menu appear many times before the Sigil II release. Especially if I added pwads with episodes on top of the iwad produced by wadsmoosh.
For those that are waiting for Sigil II support, I went ahead and added support on my own fork:
https://github.com/jdbrowndev/wadsmoosh-sigil-ii
The fork works with the free midi or paid mp3 wad, whichever you prefer. It does not include a built wadsmoosh.exe file, so I recommend installing Python and running with the "python3 wadsmoosh.py" command. This should work on any platform.
JP - would you like me to submit a merge request to the main repository? I would be happy to put that together for your review :-)