Too based for this jam.
jcomcl
Creator of
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I never finished the original version of this game because it felt kind of unfair I wasn't sure how long I'd have to play it for. But I thought I'd give it another try and I gotta say, there's something magical about it. The quiet liveliness of it and the little scraps of worldbuilding really draw me in. It's still kinda unfair though, I only took one fuel from the first fuel depot I came across and my fate was sealed from that one blunder.
That thing you did with the selectable versions is really cool. How did you do that? I want to do that for all my games too :)
I'm looking at the source and I can figure it out.
Maybe I'm just cracked at boggle but I found this game really easy. I din't really have to engage with any of the mechanics, I just played boggle until I won. The quality of the art varies pretty wildly but I think you did a good job putting your effort where it counts ;-)
It makes me wonder what other boardgames we should try making slay the spire. Monopoly, maybe?
Very buggy, mostly in a charming way, though the game really did struggle to make the music play when it was supposed to. I kinda just ignored the stats and picked myself and the starknights I'd most want to go on an adventure to save the princess with and it worked out pretty well. In the end, me, Jody, and a starknight with no name who seemed to always have 1HP but could never die until he did but then came back from the grave, trounced our enemies.
The categories are kinda brutal this jam. I wish I could give you points for how charming the game was or how much talent was on display, but them's the brakes.
I love a good odyssey. This one took me the longest to beat, in part because I had to restart after a falling bridge locked me out of one of the bananas, which I can only describe as evil game design. The orthographic camera is a cool aesthetic but it does no favor to the readability, I found myself getting very confused by the layout, which I didn't entirely dislike - it lent itself to a sort-of dreamlike quality. The choice of music was rather nice. The choice of textures, less so. Why so much gritty, brown, industrialslop? Even the chequer texture, which felt like a good fit, wasn't aligned to the grid. Some clearer visual design would have made it much easier for me to model how the world is put together, as well as just make it nicer to look at. Overall, though, I really enjoyed it. It's a fun game to slowly get good at and it lasts just long enough for what it offers.
Pretty cool. There's some decent strategy to it, especially if tricking the AI into leaving their base and trying to capture it before the turn ends so you can spend all your starting gold using their own units against them counts as strategy. I kept playing until I beat the game as either Lia or MariMari_en. I also enjoyed how sending Sleepy's child soldiers to college to study economics is much better strategy than strapping bombs to them and throwing them into enemy territory. A lot of game developers would be afraid to make a statement like that.





