Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

jcomcl

7
Posts
1
Followers
A member registered Apr 28, 2019 · View creator page →

Creator of

Recent community posts

man you have no idea how in over my head I was making this game

I love a good odyssey.  This one took me the longest to beat, in part because I had to restart after  a falling bridge locked me out of one of the bananas, which I can only describe as evil game design. The orthographic camera is a cool aesthetic but it does no favor to the readability,  I found myself getting very confused by the layout, which I didn't entirely dislike - it lent itself to a sort-of dreamlike quality. The choice of music was rather nice. The choice of textures, less so. Why so much gritty, brown, industrialslop? Even the chequer texture, which felt like a good fit, wasn't aligned to the grid. Some clearer visual design would have made it much easier for me to model how the world is put together, as well as just make it nicer to look at. Overall, though, I really enjoyed it. It's a fun game to slowly get good at and it lasts just long enough for what it offers.

Clio's costume made me laugh

What a feast for the eyes! I love to story telling as well, bro's been reading his Brothers Grimm. You'd better actually finish it or I'm gonna be mad.

What a treat!

Very swag!

Pretty cool. There's some decent strategy to it, especially if tricking the AI into leaving their base and trying to capture it before the turn ends so you can spend all your starting gold using their own units against them counts as strategy. I kept playing until I beat the game as either Lia or MariMari_en. I also enjoyed how sending Sleepy's child soldiers to college to study economics is much better strategy than strapping bombs to them and throwing them into enemy territory. A lot of game developers would be afraid to make a statement like that.