Really impressive how much stuff you managed to cram into this game. There are some game design elements I don't love: the exponential pricing, low sell price on turrets, and locked-in upgrades all kind of punish experimentation. There's not really much point to upgrading HP because it seems like by the time you start losing HP it's pretty much over. Some of the highly symmetrical levels can be a bit tedious, but I did find they could be used to A/B test different configurations.
I was a bit surprised when the game informed I had won, it didn't seem like there was going to be a win condition. I opted not to use urufugang because I heard it was broken, and overall it felt very balanced and well put together. There was plenty of strategy to the turret placement.









It makes me wonder what other boardgames we should try making slay the spire. Monopoly, maybe?