man you have no idea how in over my head I was making this game
jcomcl
Creator of
Recent community posts
I love a good odyssey. This one took me the longest to beat, in part because I had to restart after a falling bridge locked me out of one of the bananas, which I can only describe as evil game design. The orthographic camera is a cool aesthetic but it does no favor to the readability, I found myself getting very confused by the layout, which I didn't entirely dislike - it lent itself to a sort-of dreamlike quality. The choice of music was rather nice. The choice of textures, less so. Why so much gritty, brown, industrialslop? Even the chequer texture, which felt like a good fit, wasn't aligned to the grid. Some clearer visual design would have made it much easier for me to model how the world is put together, as well as just make it nicer to look at. Overall, though, I really enjoyed it. It's a fun game to slowly get good at and it lasts just long enough for what it offers.
Pretty cool. There's some decent strategy to it, especially if tricking the AI into leaving their base and trying to capture it before the turn ends so you can spend all your starting gold using their own units against them counts as strategy. I kept playing until I beat the game as either Lia or MariMari_en. I also enjoyed how sending Sleepy's child soldiers to college to study economics is much better strategy than strapping bombs to them and throwing them into enemy territory. A lot of game developers would be afraid to make a statement like that.

