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J. Collins

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A member registered Apr 03, 2024 · View creator page →

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I figured it was something like that.  Very Shovel Knight-esque!

Once again, thanks for answering my questions!  I'm good for now, heh heh.  Take care!

(5 edits)

Ya know, I'm really glad you didn't mind the inquiry.  I'm one of those types who likes poking around, as you can tell, so I'm really happy that you don't mind people doing just that (as long as they don't spoil everything, anyway).

On the topic of spoilers, though — and specifically flags…


[Secrets spoiler (?) spacer]


I noticed two "unlockable" flags that seems persistent, and they're the ones I was actually curious about when I brought the topic up:

  • "green" (written at game start) - When set to 1, Bellagarth is hued dark green for most of her animations. (Not shared animations, like being grabbed by the Chelnok watchmen.)  Also lowers the speed of her voice by 49% (except her "guard broken" squeal).
  • "fart" (written after 1-1) - When set to 1, Bellagarth occasionally farts when jumping.

I don't recall these flags being relevant anywhere, and they seem to stay set once written into the save, so it feels like they were Easter Eggs.

As for the "growl" flag?  That was my mistake.  I thought having that enabled modulated Bellagarth's voice.

Once again, thanks for all the answers!  Looking forward to the next book!

(8 edits)

You know, I honestly went into this thinking "Oh, great, an platformer that proudly promotes its fetish…"  Turns out, this game's "fetish" (inflation) is  presented in a way that's far more comedic than kinky!  I'm sure it's still naughty to some, and there is some legitimately Soft-R content, but to me?  It's all played for laughs and very endearing!  The art style is absolutely adorable, too.  I'm particularly fond of the Froblins and the Huffhop.  So cute!

As for the game?  The first book / demo alone has a good 4 hours of charming content!  This was very fun to get the full 51% on!  It plays very well, doesn't get repetitive, and it has a reasonable amount of distractions and collectables.  Challenging Difficulty was also pretty reasonable and added a touch of extra spice to my playthrough.

Technical questions about the demo (some spoilers ahead):

  • What's the story with the mysterious "fileD" save game?  There's only three save slots on the menu.
  • Is there a way to legitimate unlock Vera's caravan sprites in the Gallery?
  • I think Journal Entries #8 and maybe even #9 are supposed to trigger, as they have to do with the end of Book 1, but they never popped for me.
    (I also found Journal Entry #0, which is just a template, and Journal Entries up to like #26.  Kinda spoiled the game-to-come for myself…  Ah, well.)
  • What's going on with the "oMedal" flag in the "rmSwamp6_2" stage?  I've collected every medal, but these two won't flip. (It doesn't seem to impact anything, though.)
    Edit: Never mind, I figured this one out.  Chapter 6 doesn't officially have any collectables, but since it shares maps with Chapter 8, the medals in Chapter 6's "Room 2" are inaccessible.
  • What is the "medalsCollectedSave" flag about?  I didn't notice anything change when I flipped them to "true".
  • On a related note, what about "embersCollectedSave"?
  • Is it possible to defeat the congratulatory character on Round 62 of Vera's Bigtop Battlers?  She's very fast and very tanky.
    Edit: Probably not.  She's either invincible, or she has far more HP than even 999,999 energy's worth of Goo Traps can handle with this group of figurines.
  • Is it possible to enable the save-only Easter Eggs flags (like "growl") in-game?
  • Do you plan to add encryption / redundant checks to the save data files, or will they always be easily editable? (I'm a scamp.)
    Edit: Judging by the Easter Eggs in Lilith's Lair's save file?  Likely not.

Thank you for all you and your team for putting so much love into this game.  It could have just been "another weird game" in the 'net, but it's way better than that!  I'm excited to buy the full game!

Hey, sorry to bother you this way (I don't have social media), but I just wanted to say that I really enjoyed your 2007 game "Pogo Fred, Chapter I".  It's deceptively deep, the graphics are charming, the gameplay is fun, and the soundtrack is absolutely wonderful!  I'm kind of surprised it's not posted here or on your GitHub, honestly!

This game is pretty fun, too, by the way.  And as always, the soundtrack is phenomenal!