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jcdelvaux

3
Posts
A member registered 52 days ago

Recent community posts

I knew it had to be something I missed. Thank you for clearing that up! And Injuries happen as a result of just avoiding death. Got it. I'm very excited to dive deeper into the game. I've already picked up Hilgraab -- that town map just inspired my imagination. I had to get it. Thanks again & thanks for your patience.

I appreciate the rapid reply! On page 5: On a success you deal 1 Wound, on a complication deal 1 Harm.  The term Wound is not really used anywhere else, but later it mentions Injuries on page 8. But these are mostly "narrative" effects (scars, broken bones). You can also get a Fear Token. These seem to be player effects. So, if other foes only have Ranks, then Harm makes sense. That is explained. But how would a Wound affect a foe who only has Ranks? What would a scar or a Fear Token do to a monster? It clearly states a success deals 1 Wound, but never explains how a Wound would affect a non-PC. Does that make sense? 

The game has been around for a while & seems to have lots of fans (there's lots of videos & reviews for it online), yet I can find no explanation for this mechanic. I cannot imagine if others have played Fallen that getting a success on a foe has never come up. I can make up my own house rule, of course, but I prefer to play games the way the designer intended. Thanks for any direction you can provide. 

I have a seemingly basic question that I haven't seen anyone ask about or explain in all the many YouTube videos & FAQ's that I've viewed. When attacking, a success is supposed to cause 1 Wound. But according to the rules, only PC's are affected by Wounds/Injuries. If you're fighting a monster or other foe, what is 1 Wound supposed to do in game terms? Enemies only have Rank to indicate damage. Lots of people seem to play & enjoy Fallen, but how can someone play the game without this coming up? Can anyone explain this mechanic to me?