Found the P e p s i ?
The winner is you! Thanks for playing .
I almost didn't add BTTF2 Pepsi bottle because it's probably copyrighted by at least one multi-billion dollar corporation with an army of litigious lawyers. But! I did, because that's what you do in the vaporwave scene, apparently.
PepsiCo, come at me!
Studio Primitive! This jam game was mostly created on the fly, minus some reference art pulled from Instagram and a dynamic Depth of Field tutorial from Game Dev Guide. Honestly, I'm happy enough of the elements worked for us before the deadline passed. Thanks for giving it a go.
James, I'm glad you were able to get into the v a p o r w a v e theme. Harlock and I have some ideas on where to take this concept next, so we'll have something new to share sooner or later. Thanks for playing!
You got me -- it's true there isn't much of a game here yet. Harlock and I spent our time on the dynamic Depth of Field controller, and the environment's visuals. I've added your note about jumping to the backlog, I think it's something we can improve upon. Thanks for playing!
Within minutes, you'll find yourself absorbed in the alien planet's atmosphere. Visuals are nicely done, there's some beautiful environments to give the player scenic views. The sound design was my favourite part...I was impressed how the robot, nature sounds and music blended nicely. Overall, great effort.
Jade, this was really cool and legit freaky! I admire how you sequenced all of the events together in a way that drove me through the narrative. Your prototype works and I could definitely see it as a larger game.
Thanks for giving my game another go, Max! The controls are based on Tiny Car Controller, however they've been modified to match the level's roads, dirt ramps, power ups etc. After participating in the game jam, I decided to create a spiritual successor (of sorts) which I'm calling "Disaster Drive." I'll be doing a Steam playtest soon, and would love have you play my latest sometime.
Thanks Bishop! One of my goals with this project was to practice the "strinking visuals" thing, so I'm happy the thumbnail grabbed your attention.
For years, I had very little interest in getting a drivers license. I ended up getting one out of necessity, but if it weren't for driving games I'm doubtful I would have found the motivation to continue improving my driving skills on real and virtual roads. So, if I can reach just one person in a similar way, then I consider Electric Sunset a worthwhile effort.
Hi Tactoe, I liked your game concept - simple yet fun. The world is bright and vibrant, and the dialog put a smile on my face. I would have appreciated camera control with the mouse, as I often found myself running blindly towards the camera which made it difficult to locate the queens. Nice job!
Hey @LucaPane, I just finished a 15~20 minute session of "Five Beacons". I got some Half Life 2 vibes with the escape siren/loudspeaker clip. The headlight enemies are totally creepy, especially when they start to bolt at you! Awesome work!
A couple thoughts:
I made it to the ending gate, however, I hadn't realized I missed a beacon since it didn't open! I HUD element with a beacon count would be nice.
For me, the map size could have been smaller. Often I would get lost because I couldn't see any beacons and was often lost. If I could have sees at least one beacon, I would have a frame of reference as to where I need to go next. Perhaps "Three Beacons" in a triangular map per the cut-your-idea-in-half mantra?
I'm left-handed and play with my right hand on the up/down/left/right arrow keys, so at first I wasn't using left shift to run. This was a lot of fun, because it was way harder to properly evade the enemies. If the player run speed/enemy speed was tweaked you could definitely make the gameplay more intense.
Anyway, good work and I can't wait to play your next game!
I had a good time playing this! I was impressed by how animated characters were used to advance the story along. I also enjoyed walking on top of the roof after doing the climbing bit. I wasn't able to progress past the box after jumping through the window -- I tried walking around it, and also jumping over it...but I always alerted the home owner. How do I get past this part?
I tried "Trick Or Treats" out on Oculus Quest, however I couldn't get hand tracking to work. However, the parts I could experience were great, especially the atmosphere and art. Keep making VR games!
I appreciate the feedback, and I plan to do a points system for my next microgame. In the mean time, I've uploaded a patched version of Pumpkinhead Is Dead! to SideQuest that's a bit more difficult. Thanks for playing my game!