Thank you! Glad you like it ❤️
jcanabal
Creator of
Recent community posts
Thanks for your comments! I have so many ideas for the project after the game jam is over. The lockpick screen was designed as a minigame that you can always solve, so I didn't think about an exit button. Maybe I should add one and also make it clearer how to solve it. In theory, you have to align the pin that won't move back with the main line (perhaps it's not visible enough). If you accidentally overshoot the line, you can move the pin all the way up to reset its position.
Thank you for the comments! The alarm section isn’t a dead end — in fact, the code 1707 lets you in. I wish I had managed the clues better, but if you look at the building’s facade, the message “LOLI” appears, which is 1707 flipped. Also 17pm or the calendar with July 17. The interactions with NPCs are quite limited because I didn’t have enough time to implement everything I had in mind, so I deactivated it, same with the lottery system that I had in mind. They were supposed to be more complex — some would give you money, food, be more friendly or aggressive... and there were even going to be special characters. Similarly, I wanted to add more objects to interact with, like trash containers, trash in the floor, etc etc... but again, I just ran out of time.
The physics are "broken" allowing you to jump almost always just being in contact with any surface, but surprisingly, that makes the game more fun and less frustrating. I enjoyed playing it but I couldn't progress at certain point, I don't know if it was the right path to follow (sometimes is hard to know)




