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JC3P0

11
Posts
1
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A member registered Sep 20, 2024 · View creator page →

Creator of

Recent community posts

Thank you for testing our game! Please, be more specific, what adjustments could be made to "hit that mark" for you? I agree the high rate of random encounters, currently at 1 in 10 chance, was not the original vision. I had set this for testing and when crunch came to time to serve we had to ship it without much balance testing. The showcase for this project really is the battle system, we plan to implement leveling systems and hone in the balance between enemies.

Thank you for testing our game! If you have any tips or ideas for abilities, please let us know!

Thank you for testing our game! I will look into the abilities bug! thank you for reporting this! The fireball has a failsafe to explode after a timer, we need to make sure all abilities have this! We have a Label3D health bar that got nuked when we went to build the html :( it does make the game feel harder than it should be. 

CONGRATS! I am pleasantly surprised to see someone has made it to the cell phone boss! I apologize this was one of the last enemies to be designed intentionally a bit too strong to give incentive to level up, however we had to scrap the leveling system and ran out of time to balance! If you have any tips or constructive feedback we would love to hear! (There is a Label3D health bar that did not make it to the html build for some reason, but that fix is on our radar!)

Thank you! Really appreciate the feedback about the fog and visual effects, that's a great suggestion that would definitely enhance the atmosphere. I completely agree about adding more effects! We actually had to keep them minimal to ensure a smooth experience when playing the HTML5/web version. Glad you enjoyed the game!

Thanks! Really happy you enjoyed our skier's personality! Those poses were fun to make! Special thanks to Dagoon who did an amazing job with the player animations. They really brought the character to life!

Thank you for playing and for the great feedback! The time extenders are actually already in the game! Those are the coffee cups you can collect! But your comment makes us think we could have made this mechanic more obvious to players. Love your suggestion about chunkier UI elements for speed and distance, that would definitely make the stats more satisfying to watch! Really appreciate the kind words!

Thanks so much for playing! A score of 3072 is great, and we're really happy you enjoyed the vibes. Really good point about the coffee visibility, making collectibles stand out better would definitely improve the gameplay experience. Thanks for the thoughtful feedback!"

Wow, 11,000 is impressive!!! thanks for giving it such a thorough playthrough! You're absolutely right about needing difficulty ramping and more engaging goals. Those features were definitely in our original design doc but had to be cut as we raced against the jam deadline. We also planned to implement a high score system, and with a score like yours, you'd likely be sitting at the top of that leaderboard! Really appreciate the detailed feedback and glad you enjoyed the art style and our little skier! Your suggestions align perfectly with where we'd want to take the game if we develop it further.

Thanks for taking the time to play and share your thoughts! We're glad you appreciated the jumping mechanics - exactly what we were going for to encourage that strategic planning. Funny you mention the difficulty curve - that was actually in our original design plans but time got away from us during the jam! Really happy to hear the visual theme worked well for you too!

Thank you for playing and for your thoughtful feedback! You actually caught onto something interesting about the snow effects - we initially had a much larger GPU particle scene with quad mesh and snowflake materials that looked amazing. However, since we wanted the game to run smoothly in HTML5/web, we had to optimize heavily. We ended up using CPU particles for the snowfall while keeping GPU particles for the ski trails (both without shadows) to achieve that 2D aesthetic you noticed.