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jbekk

16
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A member registered Feb 04, 2022 · View creator page →

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I like this take on the traditional zombie survival game - the colors are nice, and I enjoy how straightforward/easy the game feels with the UI and assets.

I really like the assets choices, it all suits each other really well. I would recommend adding some animations and fixing some movement issues

First of all, the idea of the game is very unique and appealing - I tend to really enjoy games where I help something/someone reach a goal. Level select is also a great feature to add in! Reminds me of a painting ninja game I used to play a lot.

Absolutely love the background on the website, the glitching of the mobs to tie everything together, and the minigames. Besides the small bugs with interactions, this game looks great and very cute!

So cute! I really like how the design fits together very well. This is extremely user friendly, and seems super fleshed out. I would recommend for the integrity, instead of going to the hundredths digit, whole numbers might be easier/fits the user-friendly concept better.

I like that it had both lives and hp, as it feels fair but also still has some reasoning for the player to not get hit. I really like the action-packed theme you guys have, but I would agree with some sort of more constant checkpoint/save system.

I like the dog knight character model a lot! It's a nice mix  between adventuring and being cute, and I think you could definitely take it either way in further development if you wished! I enjoyed the music - the camera could be a bit confusing sometimes, but that could definitely be fixed  relatively easily

Seriously so, so cool. Looks like something I would see on steam or on an ad somewhere! I love the coherent theme and feel, and I think the UI/assets/dialogue all suit each other really well. This game feels so fleshed out and fun to play, and I think the text really helps submerge the player into the game.

Very cute game! I think I mentioned this during the presentation of it, but I think an idea to keep the more cutesy and cozy theme would be to have a final room that held all the items you ate, in order to give a player a feeling of accomplishment! By having this visual award, it could be cool to have players share what they chose to eat with other people :)

This is super cool! Not sure if this had any inspiration on it, but definitely reminds me of Life is Strange.I like the simplistic environment which makes it easy to realize what actually stands out, and unique storyline/reason behind controlling the player!

This game is so fun and has a very cute idea driving the story! The player is already very lovable, having an adorable sprite, and the innocent chasing of candy and the throwing of toilet paper really aids the 'young child you want to help' narrative -- I was very careful to make sure not to get hit by any monsters! I would recommend changing the font to match the aesthetic of this game :)

I really love the progression of levels throughout this game. The design of the vines really cute, and also added an intuitive way to let the player see that they're climbable. Again, the change in scenery and vibe of each level was well done, and it made me really feel like I was traveling through a world. I would recommend just a few added textures in the last level, but great overall!

Everything in the game seems super well thought out! I love the backgrounds, move set, sprite work, and music in this. The UI made the game feel very intuitive in realizing what you should avoid/get, and fed into the ninja theme really well. Super cool :)

The sprite work is seriously amazing in this, especially the cover art! The colors melt into each other really well, and the music also goes great with the overall theme of the game. I think the star tiles might be a little bit too dark compared with the more muted player sprite, as I was having trouble seeing it properly. Overall, great job!

I really like the story idea behind this, I think there's a lot of potential with different attacks dealing with the idea of aliens/cowboys. However, I think the platforming could be more varied with a texture to support the space narrative :)

I really liked the homing attack! That's a super unique touch and attack that I think fits well with the player turning into an icicle. I was however able to skip some parts by just spamming the attack and leaping to far, out of sight enemies, but overall very cool game!