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jbautista5435

12
Posts
A member registered Sep 02, 2022 · View creator page →

Creator of

Recent community posts

This might be dumb, but I absolutely love you gave your game an icon in the start screen. It's such a subtle change but really makes you look at the game as more than just an application

First of all I got to say. Although the UI is very basic, it serves its purpose perfectly. I always knew what I could and couldn't do. The visual effects also when you hit enemies is amazing. I love that darkening of the screen and the bright flash of an enemy dying

There's really not much to say. I really enjoy this game and see not many flaws in terms of the user experience. Maybe just make the game a bit less bland at times (background) and make the enemies a bit more than just floating headphones that don't move? That would make this game perfect in my eyes.

The concept is so cool. I love it. Extremely sweet and seems like a passion project.

The fact that you have keybinds already makes this so cool. However, a bit more touched up main screen would've made this game much more deeper. Maybe writing a main screen that seemed that it was written/drawn by a little kid would've added more depth into your concept.

I love the camera moving as you go through, and I love how the game plays exactly like mario where you can jump over your enemys to kill them.

The jumping feels a bit off to me. Like it has to be extremely precise to get where you want to go in the level. Might just be a skill issue. One thing too is that when you go to a new camera view, sometimes enemys are just there or holes and you just immediately go into them because you are pressing forward. If you maybe put them a little later after the camera switched that would be fixed.

The animation for the player is amazing. The running, the skid-dash, the death effect. All blend in so nicely.

One thing that kind of put me off however was that the animation was so cool but most of the game play just involved jumping to other platforms. With this sort of animation I expected an action packed runner, but that wasn't the case.

Also sometimes there were unintended things happening (I randomly noclipped through some walls)

As a lover of smash bros, this is a incredible concept and the fact you implemented multiplayer is amazing. Multiplayer is no easy feat, and its done here. Obviously the  combat system isn't amazing as there are a lot of random interactions that don't seem like they are supposed to happen (i played with my roommate) but it seems fun enough. Having kirby in your game is so funny and also a remake of pokemon stadium.

This is actually my favorite game to come out of this class easily. The aesthetic, the movement, the animations, the bossfights feel effortless and it feels like a full fledged game that I would actually play and enjoy. Adding a WASD function to move would me amazing though. Also, adding more like visual effects that you did certain things such as noises, or like sound effects instead of just music blasting would be amazing.

This game is amazing. Actually such a well designed game.

A puzzle game is always cool.  However, I was a bit weirded out when the rooms were amazing , the enemies look cool, and then the user model was just a basic unity capsule. Just plastering a t posing model would've been so nice as an addition.

More instructions and some way of keeping track where you are in the game would also be extremely beneficial. It's kinda hard to keep track where you're going and then all of a sudden you die and your back at the beginning.

First of all this game is awesome. The cinematics of just walking around are amazing. Plus the view that you get right from the start really makes this game one of a kind for our class. Just such a cool vibe.

Personally a more in line notification of when you do damage would be awesome. Currently its just a black box at the bottom but maybe a medieval writing type style on the bottom would've looked cooler. Also although the health bar is pretty cool, it is quite basic so maybe adding more feature to that would've been awesome.

Great game though :)

This game is so funny. It feels like some mod that makes the game a complete laughing stock. The intentional t poses, the incredibly bad models, and the absurdity of meme zombies makes this game a classic in the fall 2022 game programming class. Honestly, big chungus alone makes this a 10/10.

On the real, the gun could've had a bit more inspiration rather than just a block. Maybe a meme gun? Also maybe more like scenery's would've made this game have much more replay value. 

So first of all, the assets you used in this game are amazing. Love the futuristic vibe. However, the one thing I immediately noticed as I got into the game was the fact I couldn't see myself. I'm not sure if I am holding a gun, walking, floating, a ghost. It was a little weird at first. Additionally, the objectives and controls are so small. Maybe you could've made a seperate menu so they didn't take away from the game experience.


I do love the animations on how the soldiers die though.

First, I wanted to say that this itch page is so cool. It really pulls you in to want to play the game.

The main menu is kind of incredibly bare. Giving it some love would make this game feel complete in my eyes.

The game play itself is fantastic. The creepy vibe I immediately got as I got into the game is unparalleled.

Maybe making the objectives a bit more lively or putting them in a different menu would've gotten the point across better because i didnt even know what i had to do until i saw them on the top left. They are very small.

a control menu would also be very useful because im not at all entirely sure what to do.

To start this game is incredibly well made for a 2 week project. It's replay ability and overall just fun mechanics make it a very fun experience. Additionally, the fact that its not that easy makes it a very challenging experience for the user. One thing i'd like to compliment is the addition of a horizontal and vertical sensitivity option. I personally like to use EXTREMELY low sensitivity on FPS games and having this option available makes the experience even that much more enjoyable.


Some things that can use some more touch up are definitely the background and the graphics of the whole thing. Personally, the minimal aesthetic doesn't fit for a game like this. I feel a beautiful landscape which is visually stunning would take this game to new heights. Additionally, maybe some key mapping would be a cool addition as on a mac laptop it is very hard to rightclick to get that grapple out.