Hey, really good idea. I see that the vibe of the game could be really cool.
What I liked:
- Fulfilling a quest of a tile was nice (even though I did not know what it did, and I realized after 5 minutes how to complete these quests)
- Time Cost for tiles is an amazing way of time progression
- the minimalistic visuals
Now for what I struggled with:
- Knowing that fulfilling a quest is not about adjacent tiles but about connected lines of colour
- Knowing what "Production" means for every tile. Is Production for red = fire power?
- Remembering which tile had which quest (In Professor Puzzle we had markers for this that you can lay on the tiles, maybe this could be a way)
- Having a lot of money and not being able to buy 2 upgrades at once :D
- Seeing the actual time till the next wave
- The relevance of HP, as I did not know which buildings are attacked first, so I did not know what to prioritize
What I recommend:
- different Tower designs for each individual tower
- more special abilities for towers which could synergize, that perks are not merely stats upgrades but mechanic upgrades
- more neighboring synergies like "+10 % HP to tiles if 3 green tiles connected". "Double trigger adjacent tiles" (Maybe look at 9 Kings for that)
Don't take this post too rough, it's a really nice concept and I would love to see how this evolves!
JBartelsson
Creator of
Recent community posts
I would really advise in investigating this concept further! It is pretty cool. Very nice especially for a game jam. Could be a chill game for travelling. Here are some of my thoughts:
- Its pretty cool that you can see what shapes the coins have, that way you have a puzzle aspect
- The modifiers are pretty cool. I want more during a run :D (I used the bomb modifier and It made all my chain reactions way cooler)
- Quick Thinking seems kind of op as it cost nothing and makes your good cards easily accessible
- Please make things rotatable by right click. I was sitting on my couch with my laptop 5m away connected to a tv and this hurt my feelings :D
The coolest thing by far was to make the biggest bomb dragon ladder whatever chain reaction. Maybe you could reward players an extra coin if they find 3 coins with one bubble, so that they are encouraged to do risky plays.
All in all, very nice game and very well executed. I must be honest, I am 10% mad because I had a vision of a chain reaction deckbuilder but couldnt quite design what I wanted. You did it very well. Cheers.





