Yet another awesome parody game, man! I don’t see many developers using the terror engine very often anymore, so that was pretty cool to see. It felt really reminiscent of older horror games to me. It would’ve been cool if the light from each page would disappear upon grabbing the fan-art. I kept going to spots that I had already gotten. Thanks for making this!
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Ever since you showed me Baldi’s BASICS I’ve been waiting for someone to make a mod like this. Of course you’d be the person to do it. I had a lot of fun with this challenge and it was indeed difficult to pull off. I have a TON of respect for you for making a Baldi’s mod of a game with similar difficulty. Hopefully all future Baldi’s mods and fan-games hold true to that. This was a fantastic idea and I hope it gets all the exposure that it deserves. Thanks for modding this, man!
I got an email about this game a week or two ago from you, and I really appreciate you reaching out! Right away I noticed that this game was optimized fantastically. The graphics were great and I got zero frame drops from any source. That's super rare to find in modern horror games with high-end visuals. The puzzles definitely stumped me a couple of times. Especially the one with the paintings. I still feel like I solved it the wrong way. I found a bug (maybe) in that room where if you switch to the correct painting, a little '1' pops on the top left corner of the screen. Other than that, this game was bug-less. The atmosphere was phenomenal and the place was HUGE. It had a very detailed backstory and a ton of stuff to go off of. The ending sort of confused me, though. Anywho, this was awesome. Thanks so much for making this!
This game was too much! I had no idea what I was getting into when I opened this up, on account of me not reading descriptions like a big dummy. It was VERY well written and I absolutely loved the dialogue. The music went along with the moments in the game perfectly and it definitely helped to set the atmosphere and mood that you were going for. You NAILED what you were trying to do with this and I had a blast playing it. The only thing I can possibly think of to change would be to either slow down the text a bit for slower readers or add a log that you can click back into and read what you've missed. Either way, this is an amazing little game and I loved it. Thanks for making this!
This was a very pretty game! I absolutely loved the idea behind it and the mechanics were awesome and unique. The atmosphere was incredibly spooky and everything all the way down to the sounds that the drone made were terrifying at some points. The puzzles were pretty cool, and I really enjoyed the whole mind-bending aspect of scenery changing behind you when you turn away. The only thing I could find that was negative about this game was the graphics settings. No matter how low I went in the Unity startup window, they always seemed to stay the same. It'd be cool to get updated graphics settings so lower end PCs could run this a tad easier. Otherise, I loved it! Awesome visuals, awesome sounds, awesome mechanics and story. I definitely enjoyed this. Thanks for making it!
Well I went back and found the secret ending (thanks to you) and it was awesome! I definitely didn't expect that. It happened much faster than I thought it would so I tried my hand at seeing all of the rare monsters and either my RNG is terrible or they're extremely rare! This is honestly my favorite game of yours so far and I can't wait to see future work from you! :D
So I dove back into this to get a couple more endings and I'm LOVING the "rare creature" aspect of this game. Honestly the whole shuffling monsters thing is super unique and really adds that awesome spin to the game that makes it a super easy and enjoyable replay. I noticed a couple more (nit picky) things though. The text can overlap sometimes, usually with TheGameSalmon's character when you fix his door. When you first start the game, you have to click the screen before you gain control of the first person camera (I use dual monitors so I'm not sure if the problem exists with just one). I found an awesome Easter egg! Very happy you put that in there lol. Again, I'm just nitpicking so the "issues" above really aren't that big of a deal. I'm still trying to figure out that last ending. xD
So right off the bat I noticed this game had a lot of work put into the visuals. The atmosphere was fantastic and I loved all of the effects and all that Jazz. The only issue with that was how hard it ran on the PC. It'd be awesome to have some sort of graphics options for this game for lower end PCs. The ambiance was pretty spooky! The sounds got me pretty often and I definitely didn't want to go down a certain hallway. The mechanics and inventory things were awesome! Very smooth usage of inventory. I'm pretty sure I noticed stock models but I honestly don't care much about that, the feel of the game definitely made up for it. I loved this! Definitely better than a lot of indie horrors out there. Thanks for making this!
This is probably my favorite game of yours, yet! The ambiance and enemy sounds are amazing, as usual. The voice acting is awesome! I mean the other voice acting, not mine haha. I love how there are so many different monsters and it's just a random chance for you to get each one. It'd be awesome if you'd add a hard mode where two or three monsters are loose in the area and maybe you need to find more items to get into certain places? It'd also be cool to add a color option. Don't get me wrong, I LOVE the old school black and white, but the extra option would be a cool little addition. Not a big game changer or anything if you don't add it, though. I'm pretty sure I found a bug with the monster AI where he was stuck running against the wall, but I think you already spotted that one. Thanks so much for giving me the opportunity to help you with this project. I love how active you are in your community by giving people the chance to participate in your games! Thanks for making this!
This was phenomenal! I encountered a couple of bugs where the game crashed, but it looks like you've updated the game since I downloaded mine, so it's probably fixed by now. The ambiance was awesome. I loved the sounds and atmosphere of the theater. The models and overall low-poly style of the game was what originally hooked me in and it definitely lived up to expectations. The controls and camera angles were awesome and really made the difficulty of a couple parts pretty harsh (which is awesome). I loved the plot and eeriness of what was going down in the theater. I definitely didn't expect the game to end like that. I can't wait for more!! Thanks so much for making this!
So I dove back into this game to try and find the 'good ending' and I think I found it! It definitely took some thinking out of the box. Or rather, out of the game. I honestly thought that you were just supporting another indie developer with this reference in your game so I thought I'd check the game out. You blew me away. This game is phenomenal and the extra work that you put into this to make the alternate ending this clever is just amazing. Thanks so much for making this. New favorite indie horror of the year, hands down.
This was short and sweet! I've been binging a lot of LD41 games and this is one of my favorites. The models and aesthetics of this game are really nostalgic. It reminded me a little bit of the Lickitung Minigame in Pokémon Stadium. The sounds and atmosphere was very well done. It definitely helped put a happy vibe behind all the madness that was happening. The only thing I noticed was the lack of a difficulty curve. I feel like it got easier as I progressed. Anyways, this was great! Thanks for making it!
This actually wasn't bad! It was hilarious and I had a blast playing it. The models actually looked decent, the sounds and atmosphere was great. There aren't enough well made meme games like this out there. I definitely wanted more. Thanks so much for making this!
This game was super well done, especially for it being made so quickly. The mechanics were pretty solid and easy to juggle in normal mode. The ambiance was spooky enough to keep me on edge the whole time. The monster model was pretty awesome too! The hard mode is pretty difficult! I definitely could see myself trying to beat it for hours on end. This was awesome! Thanks for making this!
Wait, this was your first game on Unreal Engine? This is great! Especially for a first game. I mean, I can TELL it's an older game of yours, but all I can find that's negative is MAYBE the lighting at some points lol. The ambiance is crazy spooky, the characters are spot-on. I absolutely loved Barry the Bear. I WANT MOAR BARRY. The game itself reminds me hardcore of the toy store stage from the PS1 Rugrats game. Brings back awesome memories. It'd be pretty cool to see a more polished 'sequel' to this game, maybe? I can tell you've come a long way and I'm crazy proud of you man! I can't wait to see what you do in the future of your developing career. Thanks for making and uploading this!
This was definitely one of the best horror games that I've played this year. First Winter was awesome in so many ways. The pixel art and 80's references were golden. I'm an absolute sucker for nostalgia and this had nostalgia written all over it. You're a master at creating an atmosphere. The ambiance was ridiculously horrifying and had the perfect mix of many different fears, one being claustophobia in many cases. I LOVE that you referenced Pacific, as it was my favorite game of yours and I remember saying "it's too short" at one point. I only got one of the endings, but the entire experience was so surreal that I'm definitely diving back into this on my own time. As my friend PhuCat said, this game is a perfect mix of all our favorite horror elements. Thanks so much for making it, and HUGE thanks for the early access code!
This is so brilliant. The mechanics were really smooth! The models and obstacles were spot on and very visually pleasing. Though I would've loved to have a light music in the background, the sounds were still pretty real. It definitely sent that feeling I have when my alarm goes off in the morning and I haven't gotten much sleep. I'm not sure why the screen goes in and out of blur, probably to simulate the feeling of drifting off? If so, then that attention to detail is amazing! This was great, I couldn't find anything wrong with this game (and what a twist at the end!!) Thanks so much for making it!
This game was definitely out of the box. I was expecting something totally different but was still pretty happy with what I got. The jumpscares and ambiance were pretty decent, especially for a quick ham game. The questions were SUPER educational, which was not expected since so many "edutainment" horrors have been popping up lately with super easy questions. I ended up having to google a lot of answers and I learned a lot from playing this! I guess I'm nowhere near as savvy with my random facts as I thought. Thanks so much for making this!
So, other than the small bugs here and there, this game is a gem! It feels a lot like a bunch of old classic indie horrors that I've played int he past mixed with a few more modern 'slasher' games that I've played a little more recently. The stealth mechanic was pretty sweet, and I'm definitely happy that the outsider can actually pull you out of a hiding place. It wasn't TOO hard, though I did pretty terrible for the first ten or so minutes! The enemy model was pretty awesome, and the chase music was INTENSE. Definitely a good substitute for a jumpscare / fast paced runaway music. So yeah, I really enjoyed this. Everything from the eerie atmosphere to the voice acting and stealth mechanics. It was short and sweet. Thanks for making this!
This game was so good! It was the perfect blend of comical B-rated horror and physics rage game. I definitely couldn't make it too far in it, but everything from the voice acting to the mechanics of the game itself was awesome. There were a few minor bugs, I think, if not being able to re-open doors or not being able to shut the fridge door counts as bugs. Otherwise, everything pretty much hit home! This is one of the better LD41 games that I've played, for sure! Thanks for making it!
Yes! It was very well written! The bug issue really wasn't THAT big of a deal to me. I just figured that you'd want to know about it. DDD Wares is actually how I heard of this game! He shared it on his Twitter a couple of days ago!
This was phenomenal! Everything from the low-poly graphics style to the story was just so great! I was blown away by how well it was all written. I thought it was based off of another story or document at first. Anywho, the models were really well detailed, and I loved the plague theme to everything in the cellar. It was pretty easy to complete once the mechanics were understood. The only issue I had was at the end of the game. A few times while playing this, I jumped down the abyss just to fall out of the map? It was one of those endless fall-thingies. It took a few tries until I finally got the ending of the game. Something caused the ending sequence to not trigger. I feel like you're really onto something here with the story and design of this. VERY well done. Thanks so much for making it!
This game was definitely different. In a good way!! I loved the mixture of a (well made) baseball game and a low-poly horror game. The sounds and atmosphere really give the feel of no hope. I've been addicted to the low-poly style and you did amazing with this. I loved the seemingly never ending aspect of it. (I didn't beat it so I'm still unsure if there is an ending or not lolol) I can't think of any improvements and if you made a game with a bunch of similar games to this one (maybe other low-poly horror scenarios mixed with different sports?) I would definitely spend money to play an arcade version with a game-selection screen type thingie. Thanks for making this!
Alright, so this demo definitely looks promising. The game did a very good job at getting me hooked and wanting more, then just dropping off with a HUGE cliffhanger. The story is fantastic and I can't wait to see how it further develops. Voice acting would be a great addition to this game! The movement was a little wonky and slowed down at random times. I feel like the graphics could be optimized just a tad more to be more PC friendly, but that's SUPER common with demos like this. The NPCs were acting strange. Not sure if it was intentional or not, but it was hilarious. I loved the whole "hands not moving" thing. The whole game had that uneasy feeling to it, like something has been wrong for a long time now. Thanks so much for making this! Can't wait to see more!
This was a very heartfelt experience. Definitely one of the saddest games I've played recently. It's tough dealing with loss and everyone deals with it differently. It's always good to have hope and positivity in dark times like these, and this game really pushes that. The execution and storytelling was brilliant. I loved the visuals and ambiance. I recognized some of the tracks, but it didn't really have any effect on the experience. Thank you so much for making this!
This game was pretty good! I kinda felt like there were a few bugs, so let's talk about those first before the praise! Every time I failed or died, the mouse would stop working for some reason and I'd have to minimize/maximize the game to make it work again (running in fullscreen). At one point, the LMB was not grabbing the blankets and pulling them up, ultimately leading to death. Aaaaand the rocking horse monster seemed to pop in multiple instances quite often. Spamming the flashlight fixes that, but I'm not entirely sure if it is inentional. Err, I see you're working on the horse. Awesome!
Now for praise! This game's atmosphere and voice acting was actually well done! In my video, the audio for the voices was pretty choppy. I have NO idea why. Every time I restarted the night, they'd sound fine. It was just choppy the first time. The thunder scared me almost EVERY time it hit. The 'monster' designs and models were awesome. I especially loved 'The Babadook' jumpscare (the closet monster). The mechanics were simple, but still difficult. I love having to deal with uniformity and prioritizing things. I know a lot of people are saying 'ITS LIKE FNAF' - but you do you. It's hard to not do something that FNAF has already done anymore. Thanks for making this!
This was so clever! I did not expect the visuals to be as pleasing as they were! The dialogue was really well done, too. The mechanics were awesome and very well thought of. The measurements on the left, the makeshift steps you have to make and all of the possible combinations that there were just blew me away. I didn't try sandbox mode, but the main game itself had a TON of stuff going on in such a short amount of time. You definitely succeeded in creating a huge sense of urgency in a "science" based game. Thanks so much for making this!!
This is easily the most beautiful depiction of SCP-087 that I've ever seen in a video game. I've always thought of SCP-087 as scrictly a stairwell that never ends. This definitely throws an extra spin onto it and creates a phenomenal looking underworld beneath the SCP. The graphics and models were insanely visually pleasing. The sounds and ambiance was fantastic and absolutely unnerving. This game definitely requires higher specs than a lot of other games out there. The only thing I'd recommend for this game is maybe some graphics options? It'd give it a lot more flexability and playability. As of right now, it seems like it'd drop a lot of frames and lag out lower end PCs. This game was phenomenal. I loved it and I can't wait for the full version (althrough I'm sure I didn't explore the entire demo). Thanks so much for making this!
I don't even know where to start with this one. The voice acting was so good. I literally thought it was some sort of Stewie Griffin voice thing that you were using. VERY NICE. The audio quality was awesome as well. The mechanics of this game were super unique and I absolutely loved how the whole thing was staged. The story was a little sad, but with some humor thrown into it. I literally had zero problems playing this game, it ran super smooth. Graphics were good. Honestly, if you were to develop a full version of this with chapters or a segmented story mode (similar to Octodad) I would pay to play it. This definitely shows promise. Thanks for making this!