ok, so the VR does work but for some reason the dinosaur just walks around and does nothing.I get out, I get in, I walk right up to the trex and he just continues to walk around. looks really cool tho. controlls are also a little wonky in vr but I managed. not sure how to activate an event to get the dino mad, maybe im doing it wrong?
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I’d love to see more Wii balance board vr games. I’ve played around a lot with dolphin vr and the balance board and it’s a lot of fun.
I’ve played everyone that worked and Wii ski and wiifit were great. After playing them all, the best use I found was skateboarding in Wii fit. After playing that, I think a hover board vr game would be the best option if someone were to ever develop a bigger balance board vr game.
I also tried the raptors one in vr and it does work as well. But it has the same problem as t.rex, can’t get past the start screen in vr because I can’t click the start button. Menu looks wonderful tho lol. If you find a way to add in “press enter to start” or something in trex, can u do the same to raptors please?
please, if the developer is listening, I’ve found a way to make this work in vr, we just need a way to start the game without clicking the start button. Maybe hit enter to start as a suggestion? This game would really shine as an immersive vr experience. The menu alone standing in the rain looking at the t.rex in vr looks amazing!
ok, I need help. I got it running in full roomscale vr but I cannot hit the start button! I can stand there and look at the menu and the trex in the rain but i need a way to force start the game without the need of a mouse because the mouse is all messed up in vr and doesnt know whats direction to go.
I did finish it and got throught that new puzzle area pretty easily. It was a cool addition but didnt make me scratch my head at all. I really think you need to add more music to your game. I love the parts that have the loud intense music but the rest of the game is too quiet. Need some nice egyptian ambient music or something.
I started on the speed run but didnt get very far. I think there sould be a timer or something to incicate your speed while playing that. Is the speed run any different than the regular game? I think the blocks were moving faster but Im not sure. I guess what im getting at, is its hard to tell if your actually playing the speed run or not.
I just tried it. I love the new additions like giving the whip more to do, the new texture work looks great, and I love the new Indiana Jones part.
I’m about half way through it. So far I have a couple notes:
I found at the Indiana Jones part when I ducked, it didn’t even kill me when it fully comes down at some places. Also I still think you need to either speed up the part after you beat the boss or give us something to do as you move over the temple. It’s excruciatingly slow and boring at that part.
I’ll finish it up later and possible try the speed run. Although thinking about it while I was playing, I don’t think this game needs a speed run. I like to take my time but that’s me. I’ll give it a try tho.
sorry for the delay but I finally got around to testing it last night. Played the whole game from beginning to end. It’s really cool, the whip feels great but I wish it had more use than just the beginning part. I really like the third person camera but I found while watching my son play that the camera would randomly go outside the temple while he was inside. I suggest making the part where you beat the boss and go up and over the temple to move a bit faster. I found that part on both times to be long and boring while you slowly move to where your supposed to go afterwards. The music was really cool and made the scene much more intense. I think the game needs a bit more parts like that to improve the pacing of the game or at least add music to the rest of the game. One suggestion i request is because this is inspired by Indiana Jones is to have a part we can roll under a closing door or a really low door we could crawl under like in the movies