not sure, I had this on shuffle and it all fit great.
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I did finish it and got throught that new puzzle area pretty easily. It was a cool addition but didnt make me scratch my head at all. I really think you need to add more music to your game. I love the parts that have the loud intense music but the rest of the game is too quiet. Need some nice egyptian ambient music or something.
I started on the speed run but didnt get very far. I think there sould be a timer or something to incicate your speed while playing that. Is the speed run any different than the regular game? I think the blocks were moving faster but Im not sure. I guess what im getting at, is its hard to tell if your actually playing the speed run or not.
I just tried it. I love the new additions like giving the whip more to do, the new texture work looks great, and I love the new Indiana Jones part.
I’m about half way through it. So far I have a couple notes:
I found at the Indiana Jones part when I ducked, it didn’t even kill me when it fully comes down at some places. Also I still think you need to either speed up the part after you beat the boss or give us something to do as you move over the temple. It’s excruciatingly slow and boring at that part.
I’ll finish it up later and possible try the speed run. Although thinking about it while I was playing, I don’t think this game needs a speed run. I like to take my time but that’s me. I’ll give it a try tho.
sorry for the delay but I finally got around to testing it last night. Played the whole game from beginning to end. It’s really cool, the whip feels great but I wish it had more use than just the beginning part. I really like the third person camera but I found while watching my son play that the camera would randomly go outside the temple while he was inside. I suggest making the part where you beat the boss and go up and over the temple to move a bit faster. I found that part on both times to be long and boring while you slowly move to where your supposed to go afterwards. The music was really cool and made the scene much more intense. I think the game needs a bit more parts like that to improve the pacing of the game or at least add music to the rest of the game. One suggestion i request is because this is inspired by Indiana Jones is to have a part we can roll under a closing door or a really low door we could crawl under like in the movies
thank u very much. I don’t let my little guy play often but once in a while I let him try it out. He watched my son and I play sonic and he was begging to play but was disappointed when he was just rolling because of his height. He has an iron stomach for vr so I’m not worried about the motion of it. He’s going to be 1 happy kid tonight thank u
as you seen in the video that this being a 1 controller game I tried to set one of the controllers aside but it wouldn't disappear and I could see it floating across the room and was very distracting so I was forced to hold a useless controller. Could you program it so the other controller disappears
Let me start off with, why is this in pre alpha testing? This game has more polish than 90% of the steam games out there! This already feels like a finished product. The game played great and looked great. I'm running on an i7 4720hq/gtx 980ti and I didn't encounter any judders or frame loss. Usually when I try an alpha I have a ton of suggestion but this game is great the way it is. The only thing I would hope for is more levels and puzzles. I would also suggest giving it a more temple of doom feeling by adding in more dangers like swinging blades and shooting darts. Again, great game and looking forwad of future update
hi, I'm Jaysin. I've been apart of a few beta testing vr games and have always provided feed back. I also make vr Let's play videos on YouTube in my spare time. I am also currently partnering with some people to open a vr arcade in my city and we should be opening the doors in February