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JayJay996

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A member registered Jun 11, 2020 · View creator page →

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I`m not really sure what was the problem, i just tested it in the desktop version and it worked fine, and didn't got to test the web version much. Also, i have some things like that text in autoscale mode, so these things appear full screen, but other things are just sprites and appears in a smaller size. I would have to study how the web exporter works

What? Everything is inside the resolution rules. At most, there is a scale problem (just in the web version, and i explained how to fix it), but the resolution is exactly 84x48 in every menu and game

It seems the problem is that i made some things in fixed positions of the window, and other things in automatic godot positions relative to the window size. It looked fine in a fixed size window in desktop version, but in web is doing weird things, and the fullscreen brokes too because of that. Also it seems that in 2k screen and 1080p screens it loads the game in different sizes, so if I you put the zoom to 1.25x it works right in 1080p. Pretty weird, i would have to study it, thank you for the help

Oh really? Can you give a bit of info about it? Where are you trying to open it? Chrome, Firefox? I would try to fix it after the jam (i suppose i can't touch it inside it)

Thank you. I tried to make a third game, but was difficult in just a few days haha

Es una idea que teniamos en mente, añadir una forma de perder y un mazo de cartas, para añadir algo de dificultad, pero no nos dió tiempo xD

Muchas gracias por tu comentario :)