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Jayenator565

14
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3
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A member registered 67 days ago

Creator of

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I think it's safe to say I really enjoyed it, very addictive!

Very fun sound design and visuals, and a cool game concept. Very enjoyable to play!

Unique mechanic for a platformer I don't think i've played any where you can't strafe in the air and have to go straight up. Very rage inducing to get the hang of which I think is the point XD good job!

Really enjoyed the music and sound effects they were super fun. Very cool idea and good implementation. It's a simple game mechanic that works really well for the mouse only challenge

Interesting game, very fun idea, I liked seeing the instructions on the ground as you made your way through the first fusion/merge and the sound design was enjoyable. One thing I would recommend is being able to choose which animal attacks first. Sometimes I'd have a really healthy one be the last to attack which meant the smaller guys or less healthy ones got killed quicker than I would have wanted.  Overall I really liked the idea and concept

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Fun mechanic! Once I got the timing of the attacks down I was able to back up and swing to survive quite a few waves before it got me.  1 thing I would recommend is adding the controls on the game page, maybe underneath the lore about the butcher, while it is a bit intuitive to WASD and click to swing not every game is coded the same and it's nice to have that clarity. 

Really fun and very charming concept! It took a moment for me to get used to the gameplay but once I did and could pay more attention to the music I got the hang of it. Making songs for this is no small feat either all the kudos to yall the game really came together well!

Fun concept! Loved the animation. Was a bit unclear at times when to press the space bar as it seemed the word 'Space' stayed near the bottom left of the screen even when there was no new dialogue. I love the incorporation of the spin to win theme for fishing and the magical element to locate more fish. There did seem to be a bug where the locator was pointing to a place off the map for the next fish spawn. 

Very fun gameplay and super simple to understand the controls! Loved everything about the art style from the explanation to the level and character design it looks so good. Very fun take on the spin to win theme and the serious aspect. 

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Loved the concept and the art! 

The gameplay is a bit buggy, the timer as was pointed out in a previous comment goes into the 100s and doesn't register minutes. The game can be won by spamming the W button until the fish goes off the screen and you will still get points as if they went through the obstacles which I'm guessing is not intended and on one run I stopped pressing W and was still acquiring points. 

There was also a bit of an issue with the controls screen where the button that says controls on the home screen is very tiny on a PC monitor. Also there did not seem to be a way to leave the control screen and I had to restart the game. Also it seems pressing W for a length of time did not effect the length of the jump and the jumps could be very shallow or very high at random. It could just use some tweaks to the controls, perhaps make the jump length consistent, as well as some kill barriers so the game can't be easily cheated.

I was also a little confused on where the spin to win element from the jam theme came into play. Perhaps it was a bit later in the gameplay than I got.

Overall I love the idea and the art work was gorgeous. 

Loved the visuals and the artistic theme! The lil player is so cute and Juniper's hat XD adorable! The gameplay is a bit difficult for someone like me who isn't great at platformers to being with but also with the layout changing each time. With the diagonal movement I felt it wasn't super responsive or easily controllable but that could also be skill issue on my part. It could be a cool idea if it ramped up in obstacle difficulty over time rather than what seemed to be random generation on each restart, but overall this is such a creative idea and well executed! 

Loved everything about the art style in this, all the different hamsters were just adorable and the level designs had some really fun challenges. Very intuitive controls in my opinion even if I'm not great at platformers XD The sound design was also really good. 

I like the bottle spin mechanic very good use of the spin to win theme and a very satisfying sound design for the bottle. I loved the sound for when they're talking. 

I think the music is perhaps a bit too short of a loop and gets repetitive quite quickly. 

A bit of a tutorial within the game and some cues for the player may help as it wasn't super clear at first what was happening during the other character's bit and how long it would take to get back to the player's turn. It seems the bottle applies an effect towards a player each turn, perhaps randomly selected or perhaps based on where the bottle lands on that player.

There was also a few visual bugs with the dialogue text repeating itself or cutting off in some places. Slowing down the speed for the text that is displayed may help there. Also making the text larger and better contrasting colors could help with the readability. 

Overall a solid idea. The execution could use a few more finer touches but it is a cool and creative take on the gamejam theme. 

Love the art work and the overall style of the game! The story and lore seems very compelling. 

The controls were a bit awkward especially for typical keyboard layouts, it's a bit difficult having the movement on WASD  but then the abilities on JKLU and the ability to aim with the cursor. 

Great job incorporating the spin to win theme and the serious tone with the lore and art style.

Perhaps incorporating more of the story into the gameplay though dialogue boxes for example, rather than having most of it in the text under the game, could help with the immersion and worldbuilding. 

Overall good first game!