tho by the end the multipliers can take a bit to tally up and makes me wish there was a skip button for that bit
Jayblue
Recent community posts
at first i was a bit sad that such a direct allegory for disability was framed, but when i realized the 'twist' (that the game is instead about accepting and dealing with things even when they cant be fixed), it brought me a lot of joy. grief and blame around disability is very hard, so having a cute game like this which works with it a bit is very nice.
this is so fun, never thought id care this much abt the shape of the sprites lolll. i love the way that the objects are v well balanced in an easy to understand way, and also how the heroes w more stats get bigger, making a kind of self reenforcing thing of, its easier to give them more stats when they already have the most stats. very interesting effects on gameplay. id love the ability to switch where heroes are but overall 10/10
this is so fun! ive been lookig for a way to make zines that had some of these exact tools, and the integration of a fun collective creativity based philosophy into every part really shows. this being said, i really wish there was more accessibility options, as the amount of constant movement and bright colors can make it hard for people like me with neurological disabilities to be able to have fun with this as much as id like. i think having some sort of option on some of your work that would minimize movement, make text have high contrast, and maybe put in a dyslexia friendly font- would do a lot to make this tool accessible to disabled crafters and artists.