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jaybats-atx

22
Posts
4
Followers
7
Following
A member registered Feb 16, 2025

Creator of

Recent community posts

Good mood muisic on this one. Does the sun ever come back up to recharge the solar panels? Good work. 

Thanks for playing. Thank you for the feedback. 

Good base for as survival game.

Finally got it to work through steam. A good spooky vibe. The camera switching reminded me of resident evil 2(original). And using security cams with a fish-eye lens was Awesome. Liked it. 

This game should have been called power grind... my poor left clicking finger is sore.... However, it was a good design Fit the theme. And The boss fight was well designed. It allowed for developing a heuristic to move the player towards the wall to get as much distance as possible but not so low on map that you couldn't get boxed in. Good job, 

Thanks for playing. I went ahead and uploaded an OpenGL version of the game. Also, most of the testing was done with a controller. All windows controllers should be supported. But you may need to press a different button to jump on a dualshock controller. Thanks again for the feedback. 

I went ahead and uploaded a OpenGL build of the game. If you use a controller you may have a better experience. Thank you so much for the feedback. 

After doing some research, if you decide to play again you might get better performance if you update your graphics card driver. I should have built the game with open_gl... I might take down the linux package and add a windows open-gl version. Since most GPUs support opengl 4 these days. 

Thank you for playing! Yeah, I set the renderer to Vulkan because I thought it would be more compatible these days. Theoretically you can launch the game by double clicking on the bat file. If you graphics card is intel based it will run in software renderer which can be super slow. Also if you close and re-launch the game it might be faster because the first launch its caching the shaders. Thank you for the feedback!

Added Control instructions to the description page. No more updates required. 

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This reminded me of the Game Montazuma's revenge for the Apple II-e in the 80's. I laughed out loud when the bolder showed up. Good Surprises though I couldn't get past the boulder. 

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I enjoyed this game too. There's a lot of good flag logic in this. Good puzzle design, challenging but not to hard. You made me write down the Adonis's directions. Good engagement. Did Find a bug where the level scroll freezes if you do the up, right, down puzzle two fast. But I got to the end. Nice work.  

Liked the music. It was fairly simple. I think it could have benefited from a square shaped screen to support both pc and mobile devices. The speed should have started slow to get the player used to the controls and then ramp up as the game progresses. Art fits the retro. The vibe is nice. 

This was a good twist on the snake game. I enjoyed this. Made it to day 3!

Like the engagement on this one. Though I couldn't find the flag on the third level. Nice work. 

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 I  rather enjoyed this one. The sense of tension being created by having to chase after the bugs. The challenged caused by having to place the net at the right distance to capture the bugs. The sense of discovery and the art fits the bonus theme. And I can play it on linux. Good work. 

The death quack is hilarious and I'm impressed by the apparent procederal map generation. 

I second what nachobh said. It will be cool to see where this goes.

I like the mood music on this one. It was a clever premise considering the constraints of the jam. 

Added the Linux Version for muh linux peeps! 

Thank you for playing! Yeah, I tried to get rid of as many geometry issues as I could but the deadline was approaching. I will add corrections at a later date and I'll expand the game with more content if people think I should. But I'm kind of excited to take what I learned from this project and use it on something new. Thanks again. 

Windows version has been updated with bug fixes and removed erroneous files to make download size smaller. Game was submitted at 10:40am on 8/10.