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javiercast

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A member registered 21 days ago · View creator page →

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simple game, but your sound is fantastic, you have to win that category 😀

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start slowly and boring, feel better when objetc move faster ...

Interesting, but feel slowly... keep pushing

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i´m a big fan of Plague Inc and also of maps and geography to, but my original idea was a game of destruction, an UFO destroying  country by country smashing the button and counting how many countries you can destroy in a specific range of time, but that first version make me boring, then i remember plague inc dynamic and create something like that but with the constraint of "one-button" and more quick action, defently inspiration is there, in my future complete version i´m added a "joystic style" function for control the ship as well, no aleatory movements.... Thanks for your comment.

Thanks for your feedback, and yes, that's actually a valid improvement... something like showing a "YOU WIN" screen, originally it was designed to reward how far you get rather than just win or lose, but it's a valid observation, thanks a lot. Regarding the gameplay: since the concept is one-button, the ship moves around the world map on its own, and you wait until you decide to inject "Patient Zero" then start smashing the button. 1 tap = 1 carrier sent from wherever the ship currently is. Hold = sends several at once to everything nearby. You can also just wait for the ship to drift toward the frontier of your infection before acting. Hopefully this helps explain how it works!

good try buddy, but is very less as expected, is a fruit ninja temu fruit ninja

good try buddy, but is very less as expected, is a fruit ninja temu fruit ninja

not easy, but love visually!! Great job

Jajajaj thanks for comments, rules are--> 1 tap sends one carrier from wherever your ship currently is, and holding triggers a bigger move, better experience in biggers screen.

With potential, but the dynamic is not all good for one button, but great ob buddy.

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Really appreciate your support!! Thanks...

Thanks for the support :D. Regarding the AI aspect, I made it very clear in the game launch devlog, Enjuy and be Fun! ...
https://javiercast.itch.io/infect-earth/devlog/1580986/my-first-game-for-a-jam 

nice work love it...

Happy to know that some are enjoy this... thanks for the support

Thanks for your support, made with passion and fun 😁

love pulse sound and color, create the deep underwater feeling.

Is not easy at all control the ball jump, but the concept is great hook me quickly... nice job.

awesome challenge... good luck and keep pushing!!

i´m a little confuse about this game, not in the bad sense, it is creative, it is rare, it is fun, its adorable, its i don´t know but hook me...jajajaj

Fair point, genuinely.


The vision, the playtesting, the decisions are mine. The kids who broke it every weekend were real also mine 😄. Shipping for the first time is real.


The AI was the tool. Like AutoCAD is mine at work.


You don't have to care. But someone built something.