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A member registered Sep 24, 2025

Recent community posts

Yes! I was able to resize the canvas. Documenting my experience for future reference:

The "target" widget is the canvas, like you said, and the "Export" button checks its size to see how large it should render the .GIF.

The "dims" widget behind it is the canvas size that the other buttons refer to, namely "Obliterate" and "Oops!". I was having an issue where clicking "Oops!" would resize the canvas to the original WigglyPaint resolution, but I found that resizing the "dims" widget to the desired resolution made it so the canvas would reset to that size when I clicked on either of those buttons. The "Crop" button/menu is probably defunct now.

Lastly, because I resized the entire deck, I had to move the buttons and brushes to accommodate the new canvas. The buttons at the bottom (excluding "Options") are half attached to the canvas itself, so I drew new visuals to account for their new position.

Thanks for your help!

Hello,

It's all in the title. I'm wondering if it's possible to increase the size of the WigglyPaint canvas so I can draw and export larger .GIFs?

Thanks!

(1 edit)

Wow, yes, that's exactly what I wanted! I resized it to 480x360 (360p) and it works and looks just fine. I tested Dialogizer with it and the dialogue box seems to have auto-resized to match the new resolution. Thanks so much!

Hey, I was wondering if it's possible to change the internal resolution at which Decker operates from 512x342 to something more standard, like 240p or 360p?

Thanks