Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

jatatdc

4
Posts
13
Following
A member registered May 20, 2022

Recent community posts

I love the design of the main character, the UI looks gorgeous, the music fuckin' rocks, and it feels so good once you get shmovin' with all the equipment upgrades. I also really like that you can throw temp. weapons to save on ammo.

Only somewhat negative thing I have is that I didn't really vibe with the Shock Gun and never really used it, but that wasn't a big deal. That, and I kept flickering my flashlight when trying to throw my weapon. I changed it to R, which was easier being closer to my index, but if the full release has reloading weapons with R that might be tricky.

Those are frankly really small nitpicks because this demo was great, it feels like Metroid from a different timeline.

I had no idea this is what Lyle had to go through everyday, I now understand his hatred for rats and rat-like critters

I liked the nonstandard movement, I never fully got used to it but I didn't feel the game demanded too much that I wasn't capable of doing with it. The minimal story telling worked really well for the atmosphere and the encounters helped fill in any blanks on what was happening. I really enjoyed the ending, which seems to be contrasting opinion from previous comments, even that part of the ending - it was tastefully done and further cemented the tone. Overall this is a really tight little game, I really enjoyed Dead Cart and I'm not at all disappointed in your previous titles.

baby mechanics are great, but unfortunately you never need to use the cover system. beyond the first level it's far too easy to shoot enemies in the head before they notice you