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JasperBlank

25
Posts
4
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3
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A member registered May 16, 2016 · View creator page →

Creator of

Recent community posts

This was so simple but so fun! I could definitely play it for a while

I liked the art a lot and the shooting animation. It felt a little weird space-wise, because when you go to the border you can't see what's there at first and you could run into enemies

Thankss! @cottonFiock is really proud of the lil guy. Originally the shoot button was only z and we implemented the mouse click only later, so we will consider to add the aiming with the mouse in the future

Just a little remark: the high score doesn't seem to update. Also it says NaN. I would expect it to be zero instead in the beginning

I really like the idea but it was not really clear at first what I had to do, it took me a while. I especially didn't understand that the alien from level 1 continues to stay in the same pod in level 2

I was not able to play it due to a bug :( (when I press E the window doesn't stay open)
No gamblin today

I liked the background animation combined with the simple graphic. It seems very difficult to lose at the moment, maybe a new mechanic that makes it a more tangible possibility would be nice

Nice game but it is a litte difficult to understand when you are being hit by an asteroid. Maybe add some visual effect for it(?)

By mechanics I mean that it feels quite slow paced right now and not entirely in your control except for the power ups choice

Really liked the art and music. Just need a little work on the mechanics to make it more interesting and it would be amazing

Nice, but I would have liked a clearer indication of the ammo remaining

Cute dog and nice simple game, but I was really confused on the gambling mechanic, as it says to press x in the description, but it was actually z

Really simple and nice. Would love to play more levels of the ufo abduction

The puzzle mechanic was really cool and fit with the theme perfectly. The little cutscenes were adorable

Thanks for the feedback! We will consider it in case of future updates :)

Thank you! Sadly we run a little ouf of time for the ui part, but a possible future update would include that for sure (and even more levels :))

The artwork is amazing

nice but plays slow. Also I don't understand why the multiplier goes back to one without picking up power-ups

I enjoyed the simplicity and the sound, but the shop mechanic was not entirely clear (how much does the alien get stronger?)

I really liked outspeeding the enemies, and slowly becoming more powerfull

Very cute aesthetic, and some nice beats. I'd love to see this with other monuments too

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Sweep, Swoos Swoos

I made this comment rot13 to avoid spoilers (https://rot13.com/)

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Ha gotem

I had the same problem, but for me every item changed into raw fish