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Jasper_127

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A member registered Mar 16, 2026

Recent community posts

Hi! Thanks for the reply and for pointing out the non-linear structure.

You’re totally right, it's not fair to judge the future of the whole game just based on how Chester's route turned out. I completely agree that this project has amazing art and a ton of potential—that's exactly why I was so bummed to see the direction his story took. If the devs ever give Chester a more solid or meaningful character development in the future, that would be awesome; but if not, I get it.

I'm actually really glad to hear that Pat, Trent, Dave, and Cliff's routes are on the way and that the writing might take a better turn. It definitely makes me curious! I’ve decided to wait a good while until the game is much further along or almost finished before jumping back into it. That way, I can enjoy all those new stories all at once instead of getting frustrated waiting for updates route by route.

I really hope the team knocks it out of the park with the upcoming characters. I'll be keeping an eye on the project from a distance. Cheers!

(7 edits)

Hello. First of all, I want to congratulate you on the art, the character designs, and the beginning of the game; visually it is beautiful, and the premise is completely hooking. In fact, I thought that, as a side relationship in the story, April and Moriah are excellently written—their loyalty and chemistry feel incredibly genuine.

I have been following this project closely, and even though I know it is still in development, I must admit I am deeply disappointed with the direction Chester and Eddy’s romantic route took. Based on how Eddy was presented at the beginning, I genuinely felt he was looking for a more meaningful connection, but the writing in this route has fallen into inconsistencies that completely break the immersion. While I understand Chester is in an open marriage with Dave, a mature and exclusive polyamorous relationship between the three of them would have had amazing potential. Instead, the route loses its seriousness and meaning due to sudden plot twists: Chester confessing he is a sex worker by choice after being cornered by Eddy's investigation, his involvement with half the cast, and the revelations of his criminal past. Furthermore, forcing the protagonist to act impulsively without giving the player a choice—like what happens overnight with Randy—ruins the character's core.

It was incredibly frustrating to see the protagonist become so submissive in the end, blindly accepting that lifestyle and joining that entire love circle without questioning anything. It is a huge letdown because Chester had massive potential; it would have been amazing to see a character arc where he decides to leave that vicious cycle behind to focus entirely on his two true loves: his husband Dave and Eddy. The game started out great, but it ended very poorly for me.

I am well aware that the story is already set and that this comment won't change the current development, but I wanted to share my honest critique. Because I disagreed with so many narrative choices and the game completely lost its sense for me, I decided to delete it. However, I hope you can take this feedback into account for the narrative structure of your future projects.

Thank you so much for the hard work and effort put into this game. Wishing you the absolute best in your next projects!

¿Cuándo vas a lanzar la versión para Android? Estoy completamente entusiasmado por jugar este juego pronto.