Adorable, loved it. My poor little guys deserved better tho, may they rest in peace
JasonOsmond
Creator of
Recent community posts
Thanks for the feedback, Jolly, I really appreciate it!
I’ve sped up the player’s first attack with lower damage, and you’re right, it feels way better now. I also added animation canceling near the beginning and end of attacks, which should make things feel less stiff and allow for easier dodging or blocking.
You were totally right about the ‘F’ key too, pretty obvious in hindsight after people started pointing it out, lol.
I also get tired of him spamming that attack, so I’m working on adding a dash/teleport attack to help close the distance when the player is further away.
Thanks again for playing and taking the time to share your feedback! :D
Thank you! Everyone’s feedback has been incredibly helpful, and the game already feels much better in the new build. Playtesting is so important, I realize I should have done a little bit before submitting (whoops). I’ll be posting an updated version once the results are in, so be sure to check back then!
Keep the feedback coming (good or bad)! It’s the best way to help me make this game great.
Thank you so much! There was a lot more that I wanted to expand on, but I was limited on time and had to cut things short. I had some ideas, like changing the painting space later on, shifting it into a theater with an audience, and adding a peeking mechanic to look past the painting and check on the audience.



