Clever idea. I failed the boss fight and I think it's because I had too much of one flavor?
JarWea
17
Posts
A member registered Jan 16, 2025
Creator of
A DOOM clone endless wave game, and minor tribute to Tim Curry
Shooter
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Very silly! I love it! That being said, I do think that having the attack and avoid mechanics in separate phases isn't doing you any favors. Having both at the same time would force players to go into the thick of it rather than hiding on the sidelines. It would also allow good players to get through the early levels faster, auto-scaling the difficulty to the player.
Really fun idea! The map is hard to navigate. Allowing more zooming out or informing the user about the click-to-find would have really helped. You even implemented a "follow the arrow" system for the customers, but I spent a long time wandering and looking for ingredients at the beginning. Fun Game!