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JarvisQuest

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A member registered Aug 12, 2024 · View creator page →

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The scope was real tiny mechanically but the short narrative was really sweet and carried the theme.

I liked the idea of thinking before you start wailing on the enemies. The timer sort of forced the game to end instead of letting it happen naturally. Other than that the core loop was executed well 4/5. Solid controls, solid core and a pleasing, simple art style. 

1252 :]

moving the camera with the mouse was a bit sensitive for me.

I forgot to mention the music was something I whipped up in Boscaceoil-blue

Simple, stylized, and makes my brain feel good when number get big.

Forgot to mention in the First devlog that I changed the engine sound because my friend said the original sounds like "robot farts".

Also During testing in Godot, both controller and keyboard inputs for hopping worked but on the web page, at least for me, the controller input for just hopping doesn't work. Let me know if anyone else has this problem.