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Jaruzej

11
Posts
4
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A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

Thank you for playing! There are three more creatures to summon in the next levels, the instructions for summoning are a bit different in each stage. You can try to look for particle effects to guide you, they might prove useful. I would have liked for text to glow green or red depending on whether you were able to fulfill a given rule, but I lacked time for that. Maybe in post-jam update.

Again, thanks for playing!

You're right. That's very unfortunate, I'm don't think I can fix it now. Thank you for trying anyway!

Yes, there are different instruction on next levels for different creatures! They do get more difficult, if you're having trouble maybe observe the particles to get an idea what ritual expects. Good luck!

Hi, thanks for playing! Could you say what was the issue with camera precisely? I playtested it with a few friends and I didn't see issues so would be good to fix it!

Hi, thanks for playing! 

I hope that you not only raised the obelisk but got to see the other three hell denizens!

Hi, thanks for playing! Could you say what was the issue with camera precisely? I playtested it with a few friends and I didn't see issues so would be good to fix it!
I agree that instructions are quite hard to parse, but there is an alternative way to see what the solution is since you can leave the salt alone and particles will show you where the ritual expected salt to be on each beat. Symbols do shift around each time so this isn't just memorization, but it should help!

Again thanks for playing!

I really enjoyed this game. Last two or three levels felt maybe a bit clunky were you could reach the end just by shuffling around without really understanding the puzzle, but it is extremely hard to create elegant puzzles in such a short time, but first few puzzles really shined in my opinion.
Along with music and graphics felt like a complete package. Great work!

Thanks for playing! Unfortunately I realized to late that I didn't add any red trees and falling leaves like I planned, hope I can manage my time better next time, but I'm happy that you found it cozy anyway! 

Thanks for playing! The sheep gets startled whenever you are close to them and they will run away as far as they can before stopping, in level two you have to use the terrain to get the sheep into the gate. You can think of this level like one of the ice puzzles in Pokemon or Undertale, you just don't control the character directly. Again, thanks!

Thanks for playing! The idea behind stopping each lap, was to make the acceleration upgrade more appealing, since you're mostly taking corners at top speed anyway. So faster acceleration increases the $/s. But stopping every lap also feels bad, so this led to the lap upgrade. This two things work a little bit against themselves. If I had more time I would have wanted to balance game in such a way that braking/acceleration plays a bigger role, so laps aren't necessary to make those upgrades shine.

Yes unfortunately I didn't have time for any sfx, should have paced myself better.

Again thanks for playing and the feedback.