Thanks for playing! Unfortunately I realized to late that I didn't add any red trees and falling leaves like I planned, hope I can manage my time better next time, but I'm happy that you found it cozy anyway!
Jaruzej
Creator of
Recent community posts
Thanks for playing! The sheep gets startled whenever you are close to them and they will run away as far as they can before stopping, in level two you have to use the terrain to get the sheep into the gate. You can think of this level like one of the ice puzzles in Pokemon or Undertale, you just don't control the character directly. Again, thanks!
Thanks for playing! The idea behind stopping each lap, was to make the acceleration upgrade more appealing, since you're mostly taking corners at top speed anyway. So faster acceleration increases the $/s. But stopping every lap also feels bad, so this led to the lap upgrade. This two things work a little bit against themselves. If I had more time I would have wanted to balance game in such a way that braking/acceleration plays a bigger role, so laps aren't necessary to make those upgrades shine.
Yes unfortunately I didn't have time for any sfx, should have paced myself better.
Again thanks for playing and the feedback.



