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Jardabib

45
Posts
1
Followers
1
Following
A member registered Jul 29, 2022

Recent community posts

Ho ho ho, I like that the game doesn't take itself too seriously, it's able to work in the comedy of the concept, while just being a chill simple game where Santa hacks you to death with an axe 


For a quick christmas game this is wonderful. Shoutout to the sound effects, the boiling stew as you throw things in, and the "not-deer" as it sneaks up on you have great sounds. 

complimentary youtube video

Very odd game, some good scares, and hey if you like capitalism.

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The internal design of the ship was very well done, retro space ships are often a much better story setting than a sci-fi futreistic one, nailed it here. anyways complimentary youtube plug:

i feel i need to say how fun the character models are just to look at, with the big blown up heads of real faces. Game was pretty solid though, nothing crazy, but it doesnt need to be, short, and simple. Ideal indie horror.

This absolutely nails "short horror game", like its simple, to the point, has a concept, and just goes with it. I'm also impressed with the slide transitions, which I'm sure must've taken some amount of time to nail down and make feel congruent. Obligatory crappy letsplay link:

The lighting in this game is soooo good, makes it look almost real, plus fish-eye lens tends to do that too. I appreciate the time put into making the gunplay different to a normal FPS, makes a person feel less confident in their skills, adds to the horror.

Very solid game, the full release is quite similar to Chilas art's Closing Shift game, but feels much more to the point, and like a smaller experience since the games confined to the small store. I'm unsure how accurate this is to actually working at a boba tea, but just like any customer service, it seems awful.

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this is so good for how short it is. like this immediately hits you with the perfect horror setting and sounds. i like that the "monster" doesnt just jumpscare you if you get close to them, it stands there menacingly no matter how close you get, makes the game feel much more "real", by having you beat it in one shot without respawning.

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I love the art style of this, some weird off putting collage of images crafted into scenes.    Then the ambience, like horror games generally have strong ambience because they kinda need it to be scary, but the setting of like late night snow storm works wonders.

anyways heres the complimentary video drop, i realise i got the same thumbnail as like everyone, but whateverrrr

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Really liked this, the games simple and short, but the important parts really nail it. Monsters great, love the sounds it makes. the gun feels weak and really raises the tension knowing your only defense is crap.

obligatory youtube let's play link:

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This packs alottt into such a small time span, no offence to other games, but they generally feel like theres alot of filler. this doesnt skip a beat though, its confusing, i have no idea what going on, but its quick and to the point.

I hate being one of these people who just posts their video, but from what i understand it helps support the game and get it out there, so cheers.

Honestly not bad, concepts great. it scratches that itch that all those store managment simulators hit, while also having the appeal of a dynamic horror game that feels responsive to your actions. and while i dont loveee the art style (ive played alottttt of games with the this exact art style at this point), i can respect that most of the time has been put into working on the mechanics rather than the look. 

As far as demos go this is wonderful. and if this does come out a bit more fleshed out and multiplayer, you got a hit for sure. having each team member working on their own role while you all try to make a profit and fight off monsters, good stuff, cant wait for it.


I like that everyone's getting into roulette games. This is nice, I love the audio, I feel like that's something this does pretty damn well for a small demo. I'm not sure what else you'd add for a full game, but I can't wait too see. Unless it's just like buckshot roulette where it's just multiplayer, still cool, but gimme more pills or something.

The audio design was very good, which like hands down one of the most important parts of a game, so i appreciate the time put into it. solid game, if you really wanted to make this into a full game you could make it horrifying. solid work.

Nailed the puppet combo vibe with all the synths. this was like the perfect length, didnt feel drawn out, and even squeezed in a post credit scene. not bad

okay i know its just a filter but i really like the dithered look to everything in games, and this for something made in 72 hours is pretty impressive.

honestly, not bad, i enjoy doing casual chores around the house

i really do this this concept is perfect for this sort of length game. its simple enough that there doesnt needa be more too it, its just "yes clapping turns off lights, monster uses this to kill you" simple, and ideal. i do quite enjoy short little horror games too, makes me feel like im not spending hours playing filler.

Good, Solid. funky lil idea, reverse of the classic "Weeping Angel" enemy. I remember seeing a monster similar to this (much more aggressive) in Spookys Jumpscare Mansion, so its cool seeing this kinda mechanic being used more.

N
Not bad Not Bad at all. As far as small itch.io games go, this was pretty damn good, short, straight to the point, no tedious and over worked gameplay, just simple cleaning. also visually quite nice too, better than those games while think adding a hundred filters makes the game look better. Solid 8/10. Plus i like short 15 minute games.

fancy little game here, Ive been somewhat enjoying the trend of these short horror games basically being "go to work, then die", very realistic. this one was fun though.

honestly for a little game, this is very well done.  low quality graphics are obviously a choice, but it allows you to put alot more time into a story, and other factors that make a good game when compared to some other small horror games.

Funky lil short game, I always appreciate short games. It's impressive making a game no matter the size or quality, so hats off to you for getting something like this out.

very odd game, but gotta embrace the weird and enjoy things like this. I feel like the mic input was a little unnecessary, but otherwise pretty solid building blocks here.

Veryyyy short game, nothing wrong with that though, plenty of itch.io games just kinda padd for time while this just gets to the point and blitz' through it. Having the camera filter come in to play after already getting to know the setting is honestly a smart choice. 

for a game jam this is pretty damn impressive. obviously its got little issues here and there, but as a base concept and something made in such a short deadline, damnnnn this is great. 

alrighty tighty, honestly I enjoy these kinds of horror, that at work serving but something is a spookin'. Its good to be able to occupy yourself with the little minigames cooking away at your stove top, rather than most horror games which fall under the "Walking Simulator" category. also I can appreciate the length of this too, long enough to have substance, and short enough to be digestable. 

video games video games. this was great, short, but not too short. humor, as well as spooks. and an ending that didnt feel weird and jarring like alot of short horrors fall into having.  solid game.

well well well, bit of an odd game no?, looks great, sound design is great, and animations we're *mmm* delicious. game made me feel really short, overall great stuff. and complimentary youtube plug, i know shameful

Incredibly odd game, but I really like the concept and idea, plus nice designs

Consider your update, Enjoyed, and too hard for me. Excited to see more from this game. 

bit of an odd game, but consider it beat, and enjoyed. took me like 10 minutes to even realize there was other rooms if im honest, which isnt the games fault, like who in their right mind doesnt check that. 
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Fun Little Game, short, to the point. I still don't know why my kidney was taken, but whatever I only need one. I did enjoy the brief but quite scary "chase" sequence. And i know its shameful, but here's my plug 

Bit unorthodox movement, but I very much enjoyed the sort of mini inventory you gotta manage, checking the map (because im lost), reloading the camera, and charging the light. Made a good balance with them all.

Love the dedication to the graphics and style of old Mario Kart type games. Honestly I have no clue what really went down here, but I quite like games that are this length, its perfectttt

The cartoon style really helps here, making it just that much harder to tell who's a real person. If a story mode or anything of the sort is ever added, this has insane potential. It could be the next Papers, Please game. But modern with Doppelgangers.

Alright I actually had a really good time with this. Like it speaks to the gameplay loop when I'm willing to sit here for an hour looking for mugs. Which "skill issue" I know.  The building was incredibly well designed, to the point where I struggled to explore it properly and cover ever stop when looking for mugs. The players footstep sounds cut out quite often, not that it matters much, but I thought I'd point it out, seems to have to do with me picking up a mug while its playing. sorry this is so long. Genuinely good game so THANKS!

Most intense jumpscare ive been hit by in so long, like i physically recoil everytime i lose and get hit by it!


anyways reminded me alot of the first night of The Joy of Creation, which is very good on the gameplay side, so this was a fun experience

SHORT GAMES, YES!!!

a good little experience, feels like something from a haunted house!