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janus1001

15
Posts
5
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A member registered Nov 05, 2018 · View creator page →

Creator of

Recent community posts

I like it. Really encompasses the experience of telling someone what to do over the phone.
I think it's reductive to say that the physics system could use some work... I am glad that there isn't car damage on touching objects though.

Glamorous idea! I am amazed, that you managed to create a game that so neatly combines so many mechanics that just work together. One of my favourite games this jam.

I find it perplexing that no one is posting their times. After few attempts I got to 2:42.234 - I request someone to beat this time so I can beat it back.

A cute, charming little game!
I feel like the menu could be a bit more visible - took me a while to start brewing to the expectations of the characters!

I actually love the concept, but I can't actually get a feel for how the cards move and affect the locks.
I know it's a tall order, but small animations would make this game so much more understandable.
Still, great game!

It's a neat concept! I liked the implied story of the game!
There definitely is room for polish, but the wheel sure helped with making interesting decisionmaking!

Honestly, it feels extremely satisfying and polished, but I'd kill for a retry button or level select. I want to try to get a perfect!

I have become Bart Ender, the maker of money.

No customer was served empty drink over a thousand times.

This gamejam entry made me understand what is meant by "DOES IT MOVE YOUR BODY OR MAKE YOU FEEL THINGS".


This wheel is peak though.

1,562,400 score and will be back for more.

Pretty cool! I could see it as a small game in another big production.

Managed to get past 5 levels, which ended the game. I'll pat myself on the shoulder and assume I won the game third try :D

Amazing way coordination of the two wheels. The slider on top being able to be moved by player input was very confusing at the very beginning :v

Second attempt 450 score, could not get him to restock, was too nice 🥲

Stellar storyline. I wish I understood how BOSS WHEEL works. Will need a second attempt :v

The idea seems very creative! Wish the spell information was a bit more clear...

I like the feeling of the lockpicks! Very neat transmission control.

(1 edit)

This one issue was a serious design challenge for me.

The problem is, I didn't want to make stalling a good tactic, but neither did I want to make a ramping difficulty by making more characters appear, as due to the aesthetics, when a lot of indicators appear, the visual clarity is quite poor (definetely something I would work on once the games are unlocked for edits).

The reason why I didn't make an indicator on shelves was the fact that the player has to specifically pay attention to everything that happens on screen at once, even if there is no "hurry". I really wanted to avoid a fetch quest feeling :b

Thank you for the feedback, I may try to add some "shelf full" indicator to solve some clarity issues!

Oh darn, thanks for letting me know! I'll try to fix it as soon as I get to my PC!

I am glad you liked the game!