I like it. Really encompasses the experience of telling someone what to do over the phone.
I think it's reductive to say that the physics system could use some work... I am glad that there isn't car damage on touching objects though.
janus1001
Creator of
Recent community posts
Glamorous idea! I am amazed, that you managed to create a game that so neatly combines so many mechanics that just work together. One of my favourite games this jam.
I find it perplexing that no one is posting their times. After few attempts I got to 2:42.234 - I request someone to beat this time so I can beat it back.
This one issue was a serious design challenge for me.
The problem is, I didn't want to make stalling a good tactic, but neither did I want to make a ramping difficulty by making more characters appear, as due to the aesthetics, when a lot of indicators appear, the visual clarity is quite poor (definetely something I would work on once the games are unlocked for edits).
The reason why I didn't make an indicator on shelves was the fact that the player has to specifically pay attention to everything that happens on screen at once, even if there is no "hurry". I really wanted to avoid a fetch quest feeling :b
Thank you for the feedback, I may try to add some "shelf full" indicator to solve some clarity issues!




