stuck on the mids third solution. cool puzzle
Jankjank Games
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The rules need to be a lot clearer because I can barely grasp what half of them imply in the puzzle. Also, that third to last rule is quite… confounding
Quick question: Why does C16 (where the 6 is part of a road) break rule 2?
Another one: Does a castle touching the side of a road connect that castle?
Pretty nice game. 10/10. Although I did somehow manage to softlock the game when playing against Conrad once (somehow clogged the road with a tanks standoff and the strip mountains and forest was taken up by a heavy infantry and mech battle. I could have technically played it out, but I figured restarting would be faster)
Also figured out a neat strat: APCs are pretty tanky for a cheap boi and empty can be used to divert AI attention or block off important roads. Very useful if the game stalls out a bit and you need to buy some time. However, building Recon bois or saving up for tanks is usually a better idea unless you know or sure what you're doing.

Got lost long enough to have a play date
Loop of a loop lmaoo