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Jangoose

14
Posts
1
Followers
A member registered Aug 20, 2024

Creator of

Recent community posts

What an awesome game! Giving portal vibes in the best way. You captured the theme beautifully, the puzzles were tricky, but not frustrating, and the robots were super cute! Great job all around :)

Wow! What a neat idea to build your own pinball machine. Physics looked and felt solid, and there were a great variety of items for a weekend jam.

I would have loved to see some tracks, rails or loop-the-loops which could have maybe added to the loopy theme, but otherwise a very solid entry. Good job!

Cute game, but wow is that scroll speed really fast, hahah :)

I timed it with a screengrab, and going frame by frame, it took 0.3 seconds from an enemy's first frame onscreen to impacting the player, at least on my machine. Human reaction time is already 0.25 seconds not even accounting for making decisions and actually physically depressing the key.

I suspect your animation setup or physics implementation may just have a framerate dependence somewhere which might explain why it probably seemed fine on your machine but other people are complaining its too fast. 

All in all a great first showing and I hope you keep it up! Thanks for sharing :)

What a cute game! The puzzles are light and fun but still have some depth to them with the sequencing and hazards.

Thanks for sharing :)

A neat take on a classic, though early levels regularly come down to chance before tools come online to help which can be a touch frustrating given the lack of an initial reveal region. 

Overall a fun title and lovely tribute! welcome back and thanks for sharing :)

Cute take on a pvz-like. Could use audio for confirmation cues and ambiance, but otherwise a fun concept. Good job :)

Neat concept! Love the cuties jamming in the background :)

Could probably use some way to preview the loop or pause to think, but otherwise a really solid entry. Thanks for sharing!

This was really fun and surprisingly polished. I would have loved to see some more item options to play up the spin-the-wheel motif, but still a cool take with some cool vibes.

Great work!

What a cute and calming game! 

I think it might help to provide some more feedback help keep track of game state. Even just subtle animations would go a long way towards clarifying the impacts of your choices, as well as showing the number of cards in your deck and discard pile given that there are mechanics that reference them.

Thanks for sharing, and good luck with your future projects!

This was neat! Shame you weren't able to get the fourth spell in time, but the last fight was still fun without it! I would probably swap the order you learn spells two and three since there aren't really any projectiles to block with the ice shield until after the cave section.  Thanks for sharing!

Wow! What a cute game :) Designing puzzles is hard, but these felt really thoughtful. Tricky without being frustrating, and a nice selection of mechanics to boot. Great job.

Really neat concept! Starts a little slow, but builds into a satisfying loop that was hard to put down :)

Definitely some wackiness with the handhold acquisition, but it really captured that old QWOP charm. Good job!

A neat concept and an fun tension between growing and shrinking! Definitely gets you in the one more round mentality! Great job :)