I would prepare by first making a game in, like, 4 days to figure out working together before you actually start. At the beginning of the jam, you should create a list of exactly what needs to be in the game, and work towards that goal and start cutting out the more ambitious ideas after day 4.
Twintec Studios
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Fire game! All of your games are awesome, and it would be amazing to get feedback from a fellow developer! Here's the link to my game: Decked Out: Infinity by Jandj. I really hope you enjoy it.
Nice! That's actually really fun, and very impressive for someone who's done practically nothing in Godot, let alone such a short amount of time. As a fellow developer, I would really appreciate some feedback on my sci-fi roguelike I've been developing for the past several months. Here's the link: Decked Out: Infinity by Jandj. I hope you have as much fun playing as I did yours!
Cool! I really enjoyed it. The graphics were amazing! Here's the link to my game, which is in alpha and your graphics pale to: Decked Out: Infinity by Jandj. I hope you enjoy playing as much as I enjoyed playing yours, and I would love to hear from another developer, especially one as talented as you. Thanks!
This is actually a pretty fun game! I did pretty well and quite enjoyed it. 5 stars. Also, as a fellow game developer, I would really appreciate your feedback on my game: Decked Out: Infinity by Jandj. Thanks! P. S.: the nonchalant baby is amazing.
Nice! Would you mind playing my game? It's a prototype that I've been working really hard on and would love to hear some feedback from a developer. Here's the link to its page: Decked Out: Infinity by Jandj




