Oh, nice video! Thank you for playing the whole game. And thanks for your curiosity: you regularly discover interesting indie games.
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Which version did you download? The first version lets you control the game with the XBox360 controller using only the analog stick. The second version of the game lets you control it with the D-pad on the PC. With a generic controller, the game can be controlled by analog stick and D-pad.
Thanks a lot for your feedback! Yes, the running speed varies depending on the stage. In some it is also faster than in the original. I was faced with the problem that when Cuphead moves very fast, you don't get much of the level design and backgrounds as a player. Well, maybe I should change a few things.
In Windows, you can click the sound icon in the Windows Notification Area of the Taskbar that looks like a speaker. In the small window that appears, drag the volume down to turn down the sound.
Thanks for the important hint. Originally I wanted to give the game an arcade-like flair, where it is not possible to save or pause. Should the game become more widespread with the wish for a save function, I will include it. Btw. what do you think of the GJ Mode of the game where the player has infinite HPs?
Thank you for your criticism. I like the level-skip idea. Maybe a warp zone should be hidden in each stage?! However, I didn't want to make my Cuphead Fangame significantly easier than the original. If the difficulty is too high for the game, I recommend GJ Mode, where the player has infinite HPs.
Thank you for playing this game. During testing, I was able to play through it with this keyboard layout without any problems:
Dash with Y
Shoot with X
Jump with the Spacebar
Left, Right and Duck with the Arrow Keys.
However, I highly recommend playing the game with a gamepad.