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jamuspsi

7
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1
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A member registered Mar 30, 2017

Recent community posts

Unfortunately, full screen on windows chrome doesn't actually rescale the application.  My eyes are straining a little bit to actually see it.  It's playable, but a bit rough.

The core problem is that in the late game, you spend an awful lot of time looking at a basically blank board waiting for the clock to run out so you can get your next token.  The level time upgrades become actively bad (but you must buy them anyway, to get the token acceleration).  

Needs a late game rebalance around tokens.  I'd recommend an early prestige upgrade that allows you to complete multiple "targets" per run, and drastically (geometrically or exponentially) increasing the target numbers for later levels.  You'd have to rebalance the token costs on the prestige tree, but it'd make the endgame much more interesting.

Also, the prestige button should be moved to the bottom right next to Tokens, as I completely missed that it existed for way, way too long.  Also, unless I'm missing something that that "Ticket" button does, it shouldn't be styled like a button.

adding my vote for an in-game explanation of diamond progression, and for a diamond respec.  I want to play around!

Zero lag for me all the way through to the '"end".  The denosovian permanent upgrade completely breaks the game, as others have said.  Another note is that the research point passive bonus is mis-stated on the prestige warning screen, by a factor of 100 or 50 I'm pretty sure. It made me delay my first prestige for far too long, because my 4.5% increase was actually 4.5x I think.

One thing I didn't like was the cost reset upgrades.  They feel really, really min-maxy, which is cool the first few times but rapidly becomes tedious.  Maybe it's fine, if you put a button on the animals themselves to buy the reset if it's available so that I'm not hunting and tab switching a ton, but... I dunno.  I'd have rather seen more synergies.

Still a perfectly acceptable way to spend a couple hours!

Leaning a bit towards bullet hell than arena survival.  The meta upgrades might help, but the teeny tiny benefit for how long I had to scrap for them turned me off.  Hard's fine, but you may want to tune this just a bit towards casual for this genre.

This is not much of a game.  The absolute most basic of incrementals.  A learning experiment, I assume.