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Jamesgamedude

78
Posts
3
Followers
9
Following
A member registered Jan 18, 2023 · View creator page →

Creator of

Recent community posts

I came fifth! How'd you guys do?

I agree! Thanks for playing!!

It's a two handed weapon 🙈

not lame falls, more like alien asteroid fall, nice game

very polished game, blown away by the fact that its made in scratch, the music getting that extra hit of reverb in the mines is a very cool concept, but i do wish the loose screen had a easier way to restart :)

overall, solid submission and i hope you place high

unfortunately before shipping, the variable in charge of draining the battery was set to 0 instead of 0.1, so the light is technically infinite, but i'm glad you had fun anyways!

clever and creative, AND i was scared too, very good

the ghosts being invisible is kinda unfair, but overall i had fun

very dark, pretty scairy, very good effort

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very cool, i think the dark is a chill guy, a freind on the inside, even.

its about a guy who works at a deli and has to get a certain type of rare meat for a customer in the stores meatlocker, but has to fight whatever haunts the freezers to get it, didn't get to finish it but thank you very much for playing!

scairy guy

sick

heh, not to burst your bubble buddy, but i just joined pal


pack it up

looks cool

Thanks for the review! I do agree there should be more variation in the music along with the games difficulty itself. Thanks for playing!

thank you for playing and providing constructive critique!

this is a known issue, im sorry but the windows build works

true, thanks for playing!

i dont really like sokobans, but this game is very interesting to how you have to find ways to navigate both yourself and the bucket to the flowers to water then, very good effort!

very fun and the art has alot of polish, movement could be a bit better with arrow keys, but a mouse point-to-click system adds alot more tension to collect the algae, good effort!

its a very pretty game, love the bee puns

cool

Fortunately, the windows build should. Very sorry for the inconvenience

thank you VERY MUCH for going through all that and playing my game!, I'm glad you ended up liking it, I do agree that the game does need more difficulty/content, and a proper web build so people can actually play it without having to go through all that trouble lol

i cant wait to see what you'd make in love2d, its a really good framework!

web?

very nice gameplay, could use a bit more polish but its quite solid, i like the fact that you have to reload your bucket at specific stations though!

have you tried the windows build?

Ah, I understand what your talking about now. I will try to polish the physics and make the controls feel better to play, if I ever continue with this project lol.


Thank you for playing!

can you describe these superjumps? do you mean the extra velocity you get when going upwards on a moving platform, or is it something else? also can you also describe what "stickiness of the momentum" means? 

good rhythm game, but i suck at rhythm game, but the game outweighed the suck

very nice concept, i liked the minimalist artstyle and the levels are quite clever 

I made everything art-wise in Libresprite and code-wise in LÖVE2D

very good concept and execution

cool, but needs more bug-squashing 

Yea!

Cool

nice

very fun!