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James Hernandez

1
Posts
A member registered 12 days ago

Recent community posts

Step 1 : Click Start.

Step 2 : Click 'Door' written in Red Color. Then click 'Doorknob'. Your aim is to find a key to open the door.

Step 3 : Move to homepage by clicking bottom left corner.

Step 4 : Click on 'Sofa'. Then click on 'cushion'. Something fell but you can't see as there is no light. Now your aim is finding a source of light (maybe a lamp or bulb). 

Step 5 : Now under 'Sofa' section , click & collect the envelope.

The envelope move to 'ITEM' section.

Step 6 : Move to homepage and click 'Table' then click 'papers'. You will be unable to read anything written on paper so click on 'lamp'. You have got a temporary source of flickering light enough to read papers, envelope (which is already in your inventory) etc.

Step 7 : Now click 'papers' again. You will get a code 86353. Note it down. There's also written Toulene and Hydrogen Peroxide. Note them too.

Step 8 : Click on Envelope under ITEM section. The word "Envelope" is now in subscript under the cursor. Move the cursor to the Lamp under Table section and click on the word Lamp. You'll see a poem written on the envelope. Now move back to the table and click 'Drawer' , you'll see a color slider. Press Go back.

Step 9 : Now open the poem on the envelope again. You'll see name of colors- Crimson Red, Blue, Yellow, Dark , White. Now give numbers to the colors. Looking for what numbers? You already have the code 86353 written on papers on the table. Give the numbers 8,6,3,5,3 to colors Crimson Red, Blue, Yellow, Dark , White respectively.

Step 10 : Move back and open the color slider on the drawer and slide the colors to their respective codes and finally the code will be 3 8 3 6 5 from top to bottom. Congrats! You get the Big Bulb (source of light). Collect the bulb to your inventory.

Step 11 : Again Click on the Big Bulb from your inventory and set it to Lamp on the table. 

Step 12 : Move to homepage now and go to Sofa to see the thing which fell in Step 4. Click 'under' and collect the 'winding key' to your inventory. Then move to 'door' --> 'dustbin' --> and collect the 'tap handle' 

Step 13 : Move to the homepage and click on 'bookshelf' to see what's there. 

Step 14 : Click on 'barometer' and note down the pressure 700 mm. Now Click on the music box and you will see the column with addition (+) symbol is already fixed at 6 which indicates addition of two numbers give 6. To find those two numbers go to 'showcase' section under bookshelf. You will notice numbers like 2,4,7,9,9. Find two numbers among them whose sum gives 6 which are 4 and 2. 

Step 15 : Set the 1st slider to 4 and 2nd slider to 2 and now solve the rest like on the multiplication (x) slider, slide it to 8 (4x2) , then subtraction slider to 2 and division  slider to 2. Congrats! 

Step 16 : Now take the winding key from your inventory and open the 'music box' which will reveal another path.

Step 17 : Now move to homepage and go to the trapdoor. And open the 'cupboard' . You'll see 4 items are put on each shelf. Click on the "locked" word which is highlighted. There's another slider with the symbol Aqua, Electricity, Fire, Nature. Go back and give number  1,2,3,4 to each of the item - Aqua, Electricity, Fire, Nature on their respective shelves. 

Aqua -- aqua regia-- 2nd position on its shelf.

Electricity -- AAA battery -- 3rd position on its shelf.

Fire -- Kerosene -- 3rd position on its shelf.

Nature -- soil sample -- 4th position on its shelf.

Now move the slider to their respective values and collect the Kerosene bottle.

Step 18 : Move to trapdoor section and then go to basin and use the tap handle already collected in step 12 to fix the basin tap which will give you water.

Step 19 : Move to trapdoor and go to the setup to do experiment. You'll see empty fuel tank , so use the Kerosene bottle you collected in step 17 and fill the fuel tank. Collect the empty beaker and fill it with water from the basin tap. Now take the beaker and put it on the empty stand. Now click on Parameters which is needed to be set for the experiment . to get the values of P,V,T go to "blackboard' section under trapdoor. Click on the word 'data' and note down 110 Celsius for Toulene . We need value of toluene and hydrogen peroxide for the experiment as it was written on the paper on the table. Now go back and click 'information' and note down the volume of hydrogen peroxide but there's 5 experiments and we need to choose one . So now go back and click on 'sticky notes' to get any clue. Notice the pressure should be twice the atmospheric pressure and we already measured the atmospheric pressure is 700 mm from our barometer on the bookshelf. So pressure is 2*700= 1400. Now see that experiment 3 gave the best result so consider the volume of hydrogen peroxide from 3rd experiment i.e. 40%. Now you got all the values of P,V,T -- 1400,40,110. Now go to trapdoor and then set the parameters for the setup to the respective values.

Step 20 : Collect the key from the setup and then use it to open the doorknob of the door of the room. 

THANKS :)